Are common potions of healing considered magic items?

I just had a session and there was an argument about this. In the DMG page 187-188 it shows potions of healing in the magic item section. In the PHB page 153 it says they are magical. On DNDBeyond it is considered both magical and mundane when you go to add equipment to your character. One player was saying they are always magic items and another was saying that according to dndbeyond it isn’t always a magic item. Which person is correct?

How to change Route respond To A specific Path?

To increase site loading time and decrease the pressure on my website I have decided to host files(js,css,images) in other hosting, like google storage or amazon aws, problem is that I already published a lot of posts that includes images other files in the html, like:

<img src="site.example/wp-content/uploads/images/image.png"> 

i can’t go all over the posts to change the src attribute, so I want to change my route code so every time a wp-content or wp-includes files is requested, it will redirect it to the host where my media files are, something like:

    if(str_contains(path, 'wp-content') || str_contains(path, 'wp-includes')){       redirect("host.example".path);     } 

Can an orthon use its Explosive Retribution if it is reduced from 16+ HP to 0 HP at once?

The orthon‘s statblock states, "When it is reduced to 15 hit points or fewer, the orthon causes itself to explode." (Mordenkainen’s Tome of Foes p. 169)

On the one hand, 0 HP is fewer than 15 HP. On the other hand, Explosive Retribution is listed under "Reactions," and you can’t take a reaction when you’re dead.

Is reducing the orthon from 16+ HP to 0 HP at once an effective way to prevent it from using its Explosive Retribution?

What sequence of actions has to be taken in order to configure DB2 UDB SMTP mail?

I read https://www.ibm.com/support/knowledgecenter/SSEPGG_9.7.0/com.ibm.db2.luw.sql.rtn.doc/doc/r0055176.html and tried to run the command provided in the article, even though I fully expect SMTP to not work because my server requires a user name and password authentication that the command is missing.

So, just to try it out, I fired off:

db2 update db cfg using smtp_server 192.168.0.12 

It threw this error:

SQL1024N  A database connection does not exist.  SQLSTATE=08003 

Are there any prerequisites to the above command that I am missing?

And once we get this to work with the community’s help, how are we supposed to provide user name and password for the SMTP server in DB2 UDB?

Is there an absolute rest frame in Forgotten Realms or D&D cosmology?

Certain spells and effects are defined in the rest frame of a certain unspecified observer which makes me wonder if it is the rest frame of the spellcaster or it is an absolute cosmological rest frame (like the hypothetical aether of our world). For example, is Leomund’s Tiny Hut stationary with respect to the spellcaster’s inertial frame of reference at the time of the casting of the spell or is it stationary with respect to an absolute frame? Another example would be the ambiguity in Glyph of Warding which specifies measurements from the position at which the spell is cast in order to determine the effective duration of the spell. Is that position relative or absolute?

If there is an absolute rest frame, do planets move with respect to this frame or are they stationary?

Using output from Solve or Reduce as a value in subsequent equation

I’m trying to run a simulation. I will number sentences to make response easier. (1) Here is my first equation:

𝑗[LBar_, y_, x1_, Οƒ_, X2M_, w_, X1M_]:=(LBar(πœŽβˆ’1)β„πœŽ + 𝑦(πœŽβˆ’1)β„πœŽβˆ’x1(πœŽβˆ’1)β„πœŽ)πœŽβ„(πœŽβˆ’1)βˆ’(π‘¦βˆ’X2M+𝑀(LBar+X1M)βˆ’π‘€x1) 

(2) I insert some parameter values and Reduce:

Reduce[πœ•x1(𝑗[100,𝑦,x1,13⁄,42,.23,80])==0 && x1>0, x1, Reals] 

(3) This produces output:

x1 == 119.575 

(4) When I try to call the output value (119.575) I run into problems. (5) For instance

2 % 

results in:

2 (x1 == 119.575) 

(6) and

j[100, 80, %[[2]], 1/3, 42, .23, 80] 

produces this output:

-79.4 + 1/Sqrt[41/160000 - 1/239.149[[2]]^2] + 0.23 239.149[[2]] 

How would you create a frustrated Fire Wizard who wants to be a doctor but things tend to explode when he wants to heal them?

I’m considering a new character for a pirates-themed game of Pathfinder 2e. He was born in an island full of inhabitants with inherent healing magical habilities and in which offensive magic is looked down upon. Naturally, that place became famous for its doctors, and prospered.

My character was, however, gifted with fire magic habilities. So gifted, indeed, that he can’t barely cast anything else without his fire powers manifesting. But he desperately wants to become a doctor… which is a problem, because randomly turning patients on fire is not a very desirable trait.

As a teen, he was going for a walk with his brother when he fell, and broke his leg. Overconfident on his habilities, my character tried to heal it, and the leg exploded. He was deemed unworthy and exiled from the island shortly after.

My character despises offensive magic, despite being really good at it. And desperately wants to redeem himself and return to his island in the future.

How would you implement something like that on pathfinder 2e? My GM is open for any suggestion – including new habilities. I was thinking about a healing hability heavily dependant on the dice and maybe also dependant on wisdom or his level, to mimic him slowly mastering it through the game – lowering (but not nullyfing) the chance of a healing disaster as the game progresses. I would also like if it added a comical factor to the game – a sort of "tension" whenever my character tries to heal somebody, which I think could result in some fun situations for everybody. However, im aware that, if not implemented correctly, it could instead be frustrating.

I’m fairly new to roleplaying games and pathfinder 2e particularly, so I don’t think im able to come with a balanced solution for this. Any ideas?

Can the Light cantrip create effective darkness?

The Light cantrip allows for adjustments in the color of the light it produces.

"You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light…"

Black is a color. In fact, there are different shades of black. If I choose black as the intended color while casting this cantrip, would I be creating an area of magical darkness?