DND warlock Spell Slots [duplicate]

In dnd warlock spell slots are max level so if you make a first-level warlock spell slot using Sorcery points does the spell slot become max level is this possible and if it is can you make infinite spell slot by making a 1st level spell slot and it becoming a 3rd level slot then making it into 3 Sorcery points using 2 to make a 1st level slot and it becoming a 3rd again gaining a spell point every time you do this thus making infinite spell slots?

what I’m basically asking is that in and 5e does a 1st level warlock spell slot become a 3rd because it says that all your spell slots are max level.

Can the Dimension Dervish chain be use in conjunction with combat, teamwork feats?

Can I string the Dimensional Agility Feat chain (specifically, Dimensional Savant) and Precise Strike feat together? As I read it since I can flank with myself as an ally doesn’t the feat bonus apply as well?

Precise Strike:

Whenever you and an ally who also has this feat are flanking the same the creature, you deal an additional 1d6 points of precision damage with each successful melee attack. This bonus damage stacks with other sources of precision damage, such as sneak attack. This bonus damage is not multiplied on a critical hit.

Dimensional Agility:

While using the Dimensional Dervish feat, you provide flanking from all squares you attack from. Flanking starts from the moment you make an attack until the start of your next turn. You can effectively flank with yourself and with multiple allies when using this feat.

Dimensional Savant + Wild Flanking, do I damage myself?

It’s been established that you do count as your own ally for Teamwork Feats when using Dimensional Savant to flank with yourself, but how far does this extend into Wild Flanking, a Betrayal Feat?

Since I’m technically acting as both initiator and abettor, would I have to roll to potentially damage myself, or would it be a non-issue since I’m not really there on the other side of my flanking target? One could argue that I’m both there and not there at the same time; Schrödinger’s Flanker, if you would.

Player abusing narrative freedom

I’m running a play-by-post homebrew game. The game is narrative-driven, so naturally I allow players to make up their own races, backstories, abilities etc., as long as they “don’t overdo it” (as I put it).

The problem is one player who doesn’t seem to get what “overdoing it” means. At first he wanted to make his player an all-out superhero, and I had to talk him down from it. This was no easy task. This guy is well-meaning, but he doesn’t seem to realize that this isn’t a single-player power fantasy.

I tried explaining to him that he would outshine the other players, and completely derail my plots, not to mention that the theme of my world is being tossed out the window.

My reasoning seemed to help at first, but now he want his character to be a god.
Literally. In a gritty, post-apocalyptic cyberpunk setting.

Part of the problem is that he’s not even asking; he’s building his own world, and just keeping me updated.

This puts me in an uncomfortable situation where I have to either bluntly veto his posts (and there sure are a lot of those…) or start negotiating with him.

He really means well, and I don’t want to hurt his feelings, but I can’t let him keep this up.

So… any elegant way to put him in place?


Update:

I’m the sole GM.
There are 5 other players.
We are not part of another community.
It’s a forum, with major updates about once every two weeks with smaller updates in between.
I’m basically in command, but I announced from the start that players have freedom even to determine minor outcomes of their actions.

In WooCommerce, is there a way to set a flat rate on a specific type of product? [closed]

One of my clients is trying to do some weird things with shipping.

He wants to calculate a flat rate of $ 4 for a quantity of 5 widgets or fewer, and then add $ 1.50 per block of 5 widgets (ie, if someone orders 8, it should charge $ 5.50, or if the quantity is 12, then $ 7). This is only for one type of product, though, but he’s got multiple items of that product type, entered in as separate products.

I know, it’s a mess.

Is there any way to do this with shipping zones or something similar?

alternating between projects & dont remove urls

alternating between projects
when i looked before im sure i saw a way to alternate between projects, i.e. turning projects
on & off for a set period, (so you have less projects running at once so it does not overburden the system)
but when i looked again i couldnt find it.

i thought it was under
main admin screen>options

but looked a few times & couldnt find it, does anyone know where this is ?

dont remove urls

under
project>options

where it says
“dont remove urls – check hint”
what does that mean exactly – does it mean it wont remove the urls when it reverifies them ?
i read the mouse-over text but was’nt sure what it meant.

& “remove after 1st verification try” is greyed out & cant be selected.

Does the now updated Integrated Protection feature of the Warforged mean they are counted as “wearing” armor?

The new and updated Warforged’s Integrated Protection feature, detailed in Ebberon Rising from the Last War, now states:

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor.

[…]

  • You can don only armor with which you have proficiency. To don armor […]. To doff armor […]. You can rest while donning or doffing armor in this way.
  • While you live, your armor can’t be removed from your body against your will.

With this revised wording, does the warforged now count as wearing armor?

This is important in the context of how something like integrating a set of Plate Mail would interact with Monk features like Martial Arts.

Index Maintenance on Clustered PK Index

I know there are similar question to this one, but I couldn’t find one dealing with Index Maintenance…

I have some PK Clustered Indexes [int (auto increment).] I always notice that these Indexes frequently have two issues:

  1. Fragmentation is quickly over 10%
  2. Fragmentation is sometimes over 90%

Do I need to apply the same logic (REBUILD/REORGANIZE) to these indexes?

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