I, a new DM who has run around 10-15 game session so far, am in the process of watching Critical Role Campaign 2 (currently at Episode 23). We all know Matt Mercer and his famous quotes like "You can certainly try" and "How do you wanna do this?". While watching, another phrase he says quite often has come to my attention "You get the sense that…". This has started to annoy me, as it seems that he says this every time, he wants the players to come to a certain conclusion, by telling them what conclusions their characters come to. Any time he does that, I instinctively tell myself: "I never want to do that when I DM", because to me this seems to be breaking one of the most important guidelines in story telling "show, don’t tell!".
As an example in Episode 23 the group was camping outside with Yasha being one of the people who took watch. After the night passed he told them something along the lines of "you get the sense, that anything that was out there during the night didn’t want to come close, because of how scary Yasha looks". This bothers me because, as far as I noticed, the characters had no way of knowing that information. He just told them, that there characters felt that way, which to me seems to be on the same level of telling them that information out of character aka metagaming.
If I think about it more closely, I guess I can see where he is coming from. Not in this example, but usually it appears he is trying to speed up the process of the characters finding out a certain piece of information, as to not drag a scene on for too long, steering them into the right direction. This seems to come at a cost of realism/immersion to me though.
I want to clarify, that I don’t want to diminish Matt Mercer personally or as a DM in a way. He has done so much good for the community and I am learning so much about DMing while watching his Campaign.
But the question I am asking myself is: Would this behavior generally be classified as a bad practice, a DM should avoid doing?