Automatic-Dodge vs. Regular Dodge Bonus


I’ve been consulting a few RIFTS and Palladium system forums online to try and figure out exactly how the Automatic Dodge system in the games work and have been rather unsuccessful. So I’m turning to the RPG stack to try and come up with a legitimate explanation for the ability and its mechanics.

Automatic dodge is an ability conferred by certain Hand to hand skills, classes such as Juicer, super powers such as Extraordinary Physical Prowess, Super speed, etc. that confers the ability to dodge without using up one of your melee actions for the round.

There are other dodge bonuses in the game systems that confer similar bonuses to dodging. It doesn’t state anywhere in any book I’ve read in the Palladium system whether or not the dodge bonuses from hand to hand, or other skills can be added to automatic dodge bonuses to determine if an attack is dodged.

So my question is thus:

Can Automatic-Dodge Bonuses and Dodge Bonuses added together to determine whether or not an attack is evaded without using up a melee action, and where if any can I find the rules to support said answer?