I’m going to preface this request for help with a big disclaimer: I am not worried about optimization. I am concerned with flavor first, function second. That said, I’d still like a character who can at least be played, hence I come to you all for help.
I would like to build a bard who uses daggers—thrown, melee, and/or both—in combat. Kukri is permitted, starknife is not. Note, I’d GREATLY prefer a non-TWF build. I realize I’m in the minority, but I just think dual-wielding daggers seems a bit silly.
I want to be a combat-support character, making liberal use of the Bard’s versatility both in and out of combat. I want to use bardic performance, as well as the Bard’s atypical spell list, to provide buffs/debuffs, some control, some damage, and so on to allies, enemies, and myself. I’m not looking to be a tank, nor even a primary damage dealer, though I do intend to have access to a handful of blasty spells. The daggers are, I confess, a personal flavor choice more than anything. I understand that I’d be better served by a longsword, perhaps, but I like knives. A lot. Part of it is that I love the fact that they can be thrown OR used in melee, as befits the versatility of the Bard. That’s, I think, what most draws me to the class: It’s a walking toolbox of options. Plus, the flavor works for the character (Best summarized as a roving storyteller traveling with a nomadic caravan.)
I’d prefer—strongly—to stay within core classes. Multiclassing is fine, within reason, but I’d prefer not to use an archetype, Arcane Duelist included. Most splatbooks are fine, so long as they are Paizo—no third party, no 3.5 content.
Again, I’m very much aware that this is not an optimized base to start from, and that’s fine with me. But is there any way to get this concept playable?