In a one-shot I recently played the players were fighting a homebrewed Weeping Angel (stats). It has a walking speed of 0 ft. and can teleport 80 ft. on its turn under some conditions. One of the players knocked the Weeping Angel, which is essentially a statue, over by using the shove action. On its turn, the Weeping Angel was prone with a speed of 0 ft. It then used its Impossible movement to teleport away and appear upright again.
Now there are three options on how to rule this situation:
- The Weeping Angel uses half of 0 ft., so still 0 ft., to get up from being prone and proceeds as normal
- The Weeping Angel lifts the prone condition simply by teleporting
- The Weeping Angel is prone, and can’t get up anymore
According to the rules, which of this rulings (if any) would be correct?