The spell Simulacrum, while open to interpretation on many fronts, is very clear on how to heal (repair) a damaged simulacrum, requiring a complex and costly process and a lab.
A complex process requiring at least 24 hours, 100 gp per hit point, and a fully equipped magical laboratory can repair damage to a simulacrum.
The spell mentions hit points directly, but a simulacrum can be damaged in many other ways such as ability damage, non-lethal Damage or even ability drain. It got me to wonder how to treat such types of damage.
I was thinking it would either :
- Be immune to those types of damages (highly unlikely)
- Heal those types of damages as a normal creature (by resting or using spells)
- Heal those types of damages in a lab using the same process but without the cost (as the only cost mentioned is for hit points)
- Be stuck with any such damages
I haven’t been able to find any definite answer on the internet.
How does a simulacrum treat those types of damage ?