Can I “unmerge” merged meshes UE4?


I set up my character to be modular, by following the UE4 docs.

I used the code at the bottom of the page to implement mesh merging functionality. It does work well, I can merge meshes runtime. I use this to add clothes to my characters.

Just wondering, if there is a way to take off clothes, by unmerging stuff: Something like:

  • store added clothes in a TArray or something
  • then call a function to remove the desired cloth from the array

Of course, I would like to do it at runtime…