Homebrewed campaign where tinkering with class mechanics is encouraged to suit your character, I just want to make sure it isn’t horribly unbalanced.
I have an idea for a divination/stars/universe/fate obsessed character, lumbering, slow, strong, wise, warm. Heavy armour melee/mid-field support. However, I don’t really like the Twilight Domain’s Channel Divinity.
The Stars Druid subclass abilities seem like a good match but the spell list leans towards the terrestrial/battlefield control/summoning rather than astral/divination and I don’t see this character ever using wildshape.
Ideas:
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make a Stars Druid that uses the Cleric spell list and loses wildshape etc
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make a Twilight Cleric and swap the Channel Divinity (twice per rest resource for most of the game) for one of the Stars Druids abilities?
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your idea?
Any input and ideas welcome. When homebrew is encouraged I like to troubleshoot for balance.