Homebrewed campaign where tinkering with class mechanics is encouraged to suit your character, I just want to make sure it isn’t horribly unbalanced.
I have an idea for a divination/stars/universe/fate obsessed character, lumbering, slow, strong, wise, warm. Heavy armour melee/mid-field support. However, I don’t really like the Twilight Domain’s Channel Divinity.
The Stars Druid subclass abilities seem like a good match but the spell list leans towards the terrestrial/battlefield control/summoning rather than astral/divination and I don’t see this character ever using wildshape.
make a Stars Druid that uses the Cleric spell list and loses wildshape etc
make a Twilight Cleric and swap the Channel Divinity (twice per rest resource for most of the game) for one of the Stars Druids abilities?
Any input and ideas welcome. When homebrew is encouraged I like to troubleshoot for balance.