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When the motion button is pressed, the shape of the character changes and always goes to the left direction

good day. When the motion button is pressed, the shape of the character changes and always goes to the left direction.

Why is this happening and what is the solution?

enter image description here

enter image description here

Pressing two buttons moves to the left and the shape changes.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerKontrol : MonoBehaviour {

public float karakterHizi = 8f, maxSurat = 4f; private Rigidbody2D myRigidbody; private Animator myAnimator;   private bool solaGit, sagaGit;  void Awake () {     myRigidbody = GetComponent<Rigidbody2D> ();     myAnimator = GetComponent<Animator> ();  }  void FixedUpdate () {     if (solaGit) {          SolaGit ();     }      if (sagaGit) {          SagaGit ();     } }  public void AyarlaSolaGit (bool solaGit) {     this.solaGit = solaGit;     this.sagaGit = !solaGit; }  public void HareketiDurdur () {     solaGit = sagaGit = false;     myAnimator.SetBool ("run", false); }  void SolaGit (){      float Xdurdur = 0f;     float surat = Mathf.Abs (myRigidbody.velocity.x);      if (surat < maxSurat)         Xdurdur = -karakterHizi;      Vector3 yon = transform.localScale;     yon.x = -0.3f;     transform.localScale = yon;      myAnimator.SetBool ("run", true);      myRigidbody.AddForce (new Vector2 (Xdurdur, 0));  }  void SagaGit () {      float Xdurdur = 0f;     float surat = Mathf.Abs (myRigidbody.velocity.x);      if (surat < maxSurat)         Xdurdur = -karakterHizi;      Vector3 yon = transform.localScale;     yon.x = 0.3f;     transform.localScale = yon;      myAnimator.SetBool ("run", true);      myRigidbody.AddForce (new Vector2 (Xdurdur, 0));  } 

}

When the motion button is pressed, the shape of the character changes and always goes to the left direction

good day. When the motion button is pressed, the shape of the character changes and always goes to the left direction.

Why is this happening and what is the solution?

enter image description here

enter image description here

Pressing two buttons moves to the left and the shape changes.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerKontrol : MonoBehaviour {

public float karakterHizi = 8f, maxSurat = 4f; private Rigidbody2D myRigidbody; private Animator myAnimator;   private bool solaGit, sagaGit;  void Awake () {     myRigidbody = GetComponent<Rigidbody2D> ();     myAnimator = GetComponent<Animator> ();  }  void FixedUpdate () {     if (solaGit) {          SolaGit ();     }      if (sagaGit) {          SagaGit ();     } }  public void AyarlaSolaGit (bool solaGit) {     this.solaGit = solaGit;     this.sagaGit = !solaGit; }  public void HareketiDurdur () {     solaGit = sagaGit = false;     myAnimator.SetBool ("run", false); }  void SolaGit (){      float Xdurdur = 0f;     float surat = Mathf.Abs (myRigidbody.velocity.x);      if (surat < maxSurat)         Xdurdur = -karakterHizi;      Vector3 yon = transform.localScale;     yon.x = -0.3f;     transform.localScale = yon;      myAnimator.SetBool ("run", true);      myRigidbody.AddForce (new Vector2 (Xdurdur, 0));  }  void SagaGit () {      float Xdurdur = 0f;     float surat = Mathf.Abs (myRigidbody.velocity.x);      if (surat < maxSurat)         Xdurdur = -karakterHizi;      Vector3 yon = transform.localScale;     yon.x = 0.3f;     transform.localScale = yon;      myAnimator.SetBool ("run", true);      myRigidbody.AddForce (new Vector2 (Xdurdur, 0));  } 

}

When the motion button is pressed, the shape of the character changes and always goes to the left direction

good day. When the motion button is pressed, the shape of the character changes and always goes to the left direction.

Why is this happening and what is the solution?

enter image description here

enter image description here

Pressing two buttons moves to the left and the shape changes.

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class PlayerKontrol : MonoBehaviour {

public float karakterHizi = 8f, maxSurat = 4f; private Rigidbody2D myRigidbody; private Animator myAnimator;   private bool solaGit, sagaGit;  void Awake () {     myRigidbody = GetComponent<Rigidbody2D> ();     myAnimator = GetComponent<Animator> ();  }  void FixedUpdate () {     if (solaGit) {          SolaGit ();     }      if (sagaGit) {          SagaGit ();     } }  public void AyarlaSolaGit (bool solaGit) {     this.solaGit = solaGit;     this.sagaGit = !solaGit; }  public void HareketiDurdur () {     solaGit = sagaGit = false;     myAnimator.SetBool ("run", false); }  void SolaGit (){      float Xdurdur = 0f;     float surat = Mathf.Abs (myRigidbody.velocity.x);      if (surat < maxSurat)         Xdurdur = -karakterHizi;      Vector3 yon = transform.localScale;     yon.x = -0.3f;     transform.localScale = yon;      myAnimator.SetBool ("run", true);      myRigidbody.AddForce (new Vector2 (Xdurdur, 0));  }  void SagaGit () {      float Xdurdur = 0f;     float surat = Mathf.Abs (myRigidbody.velocity.x);      if (surat < maxSurat)         Xdurdur = -karakterHizi;      Vector3 yon = transform.localScale;     yon.x = 0.3f;     transform.localScale = yon;      myAnimator.SetBool ("run", true);      myRigidbody.AddForce (new Vector2 (Xdurdur, 0));  } 

}

[GET] BestSeller Toolbox (Kindle, Rachel Rofe) – just the initial content

This has a 3 day trial for $ 3.95, then $ 19.95/mth. However, the content uploads are open at the moment for anyone who is interested in this.

Salespage:

Code:
http://bestsellertoolbox.com

Content:

Code:
http://bestsellertoolbox.com/wp-content/uploads/2013/04/

Don't think it will be anything extraordinary, but I could be wrong :rolleyes:

Mikael Laine from Mobile10

Hello everyone!

My name is Mikael Laine, I'm a manager of Mobile10 affiliate network.
I've got years of experience in offline marketing and some less in online.

Why I'm here?
– to develop my skills in online marketing
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– to be a part of online community.

How can I be useful for the community?
– you can ask me anytime about offline and online marketing – hopefully can help you upon my experience
– can help…

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Move Objects around cube

I need to move an object around a cube, to reach one of their sides like the image below.

enter image description here

I’m using a Raycast pointing down, when the raycast hit the cube I move the capsule to the center of the cube and I rotate it then to hit the next cube, but I can’t figured out how to achive this in the right way.

I wrote this, but everything is happening at the same time, and the move it’s not what it suppose it should be.

Quaternion rotate = Quaternion.Euler(0, 0, -90); Vector3 down = new Vector3 {     x = hit.transform.position.x,     y = hit.transform.position.y - .51f,     z = hit.transform.position.z }; transform.position = Vector3.MoveTowards(transform.position, down, 1.25f * Time.deltaTime); transform.localRotation = Quaternion.RotateTowards(transform.localRotation, rotate, 50 * Time.deltaTime); 

Any ideas, or improvements?

Btw, I forgot to mention the capsule is child of an empty gameobject to rotate the capsule around the cube using the same position of the hitted cube.

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IAP do not work after app has been released

I just got my app published on the App Store as well as the Google Play store. I have setup IAP in the app and when I tested them on my own device they seemed to have worked but when I download the app form the app store, as well as the google play store the buttons that are used for purchasing, don’t do anything.

The app is called LaneSwap if you want to see what it does when you try to buy an IAP

The app has also been on the app store and Google Play store for a couple of days now.

When I tried to download the app I used a completely different account than the one that I made the app under.