I’m trying to adapt a game for WebGL and it seems that the setup often has the camera spin like crazy? Is there a recommended CharacterController / CameraController setup for WebGL with some ways to prevent the camera gimbal spinning like crazy?
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I’m trying to adapt a game for WebGL and it seems that the setup often has the camera spin like crazy? Is there a recommended CharacterController / CameraController setup for WebGL with some ways to prevent the camera gimbal spinning like crazy?