Cinemachine camera not working in Photon multiplayer system in Unity

I am fairly new to the whole multiplayer game mechanics, but I made a simple car controller and added cinemachine camera as a child to the car and then made it into a prefab, and I instantiate the car prefab in the game…..but every time I do that, the camera shifts to the other car…..

I’ve added all the important stuff like photon view and transform. I’ve also changed the script to check ‘if.mine’,

but still the camera shifts to the other second player while I control the first….

Can someone please help me to find a solution……