Daz genesis8 with custom bodyparts export Unreal Engine

Hi i am trying to attach some custom mesh to a daz genesis 8 character, and export it into Unreal Engine. I use a downloaded scripts (namely: goldenpalace ), it works well and it export both mesh and morphs… but it creates a small gap between the two body parts. I tried different body parts, but it creates the same problem.
-As far as i got, i founded out if i am setting the "tools" option from "Geometry editor" to "node selection" the gap goes away, but than at the export it creates a duplicated mesh from the extra body part, and the morphs wont export at all.
duplicated mesh]1 gap between body parts Does anybody have any suggestion, or solution for the issue?