Today as a DM I ran into my first player casting the augury spell.
By casting gem-inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an omen from an otherworldly entity about the results of a specific course of action that you plan to take within the next 30 minutes. The DM chooses from the following possible omens:
Weal, for good results
Woe, for bad results
Weal and woe, for both good and bad results
Nothing, for results that aren’t especially good or bad
The spell doesn’t take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion.
The player asked if the best course of action was to camp in a proposed location, as opposed to pushing on for a few hours. Camping would allow them a safe night, the road would have led to a semi-dangerous encounter.
Normally that would be weal, because avoiding the encounter is good!
However, in avoiding that encounter, they missed the opportunity to rescue a group of people, and since I had written the outcome of that encounter to depend on the party, those people died off camera.
I haven’t had time yet to get to know the character and their motivations, but they are neutral good, so I assumed that having people die through inaction would be a bad result for them. I therefore went for option 3: Weal and woe.
Question: Does the spell take this kind of thing into account? Is maybe feeling bad a negative result?
If it helps: I plan to show this to the party because they will pass the scene, so the player will hopefully understand why I said what I did.