Does the “Step of the Wind” ability allows you to take the extra jump without using Dash or Disengage Bonus Action


I was playing a game of 5e DnD the other day and got into a disagreement with the DM. I have a monk character that made a long jump off a wall using Step of the Wind. The plan was to do Flurry of Blows after landing, but the DM said that I couldn’t use Flurry of Blows because I had burned my Bonus Action on Step of the Wind. This is the ability:

Flurry of Blows: After you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

My DM said that I have to take a Bonus Action before getting the jump bonus. I believe that taking a Bonus Action is optional and you can get double-jump without using a Bonus Action. It does not explicitly say you have to take the bonus action like Flurry of Blows and Shadow Step do:

Shadow Step: When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Flurry of Blows: After you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

You can see that Shadow Step says that "You then" (after teleporting), and Flurry of Blows says that "After you take the Attack action". If you go back to "Step of the Wind" you can see that it doesn’t say anything about after the Bonus Action you get the jump bonus.

I would like your response because we both think differently!