I was looking for confirmation in the 20th Anniversary Edition of Vampire the Masquerade about what health level a vampire would be at if it fell into torpor from damage and then rose from torpor. I found what seems like a contradiction.
First, it’s widely accepted that vampires have to spend blood to heal, absent some wacky magic.
Note that blood expenditure is the only way that vampires can heal wounds. Just as their immortality prevents the Kindred from aging and dying naturally, so it also inhibits the recuperative processes natural to a living body. – V20, p268
But the description of torpor describes a vampire who entered it in the Incapacitated health level leaving it in the Crippled health level without spending any blood to heal.
Following [torpor], the player may spend a blood point and make an Awakening roll (p. 262) for her character to rise. If the vampire has no blood in her body, she may not rise until she is fed; if the player fails the Awakening roll, she may spend another blood point and make an Awakening roll the following night. If the vampire rises successfully, she is considered Crippled and should either spend blood or hunt immediately. –V20, p283-284
Note that the blood expenditures mentioned in the above quote are “awakening” expenditures.
Vampires must subtract one blood point from their blood pools every night, whether they rise for the evening or not, as the unnatural magics animating their dead bodies consume the vitae they have taken from their prey. -V20, p268
And there’s nothing special about those blood expenditures that also heals wounds as a bonus.
Can anyone suggest the most well-supported interpretation?
- The period of rest results in raising the torpid vampire from Incapacitated to Crippled without a blood expenditure to heal.
- The vampire remains in the Incapacitated health level, but uses the mechanics of the Crippled health level and is capable of movement. And that was just written really, really ambiguously for some reason.