# Get coordinates of points after `Translate[]`

Suppose I have some small set of points `Pts` in 3D space:

``Pts = Point[#] & /@ {{RandomReal[], RandomReal[],       RandomReal[]}, {RandomReal[], RandomReal[], RandomReal[]}}; ``

Then, I apply `Translate[]` to make more points, for instance:

``translatedPoints = Graphics3D@Translate[Pts, Tuples[Range[4], 3]] ``

The question is, how do I get the coordinates of the new set of points from the `translatedPoints` object? (as a list of points {{$$x1, y1, z1$$},..,{$$xn, yn, zn$$}})

Thanks!