How can you build an effective character based on thrown weapons?

I am trying to think of good ways to build an effective D&D 5e character whose strong point is with thrown weapons. The hangup seems to be drawing them fast enough. Thrown weapons seem to be less effective than either melee or ranged weapons, either of which you can work up to 3 or 4 attacks per Attack action if you do it right, and use the appropriate feats. Thrown weapons seem to max out at 2 attacks per Attack action, and even to get that you need the Dual Wielder feat.

Has anyone worked out a way, consistent with the rules, to make thrown weapons not be so hobbled by this, other than finding a Dwarven Thrower?