How to avoid the guidance cantrip from dominating the game without creating any benefit?

The guidance cantrip is bothering me – not because it makes ability checks easier but because it does not have a relevant opportunity cost and because it disrupts the flow of the game. Any time a skill check is required that can be foreseen players can just use the cantrip. I find this very annoying, since it causes a lot of extra dice rolling and discussion without any meaningful decisions that would add anything to the game.

I do know that the spell requires concentration, that I can create opportunity costs through my content and that I could just ban the spell outright. This was extensively discussed in this question: Casting Guidance cantrip for every roll?

I could ban the spell but I would like to avoid that and creating additional complications specifically for this spell is a lot of work. Are there other, easier solutions?