As the title says, I am having problems finding a way to create a new set of local coordinates based on two points. Here is an example:
Consider that the two gameObjects are not one parent of another, therefore I cannot use something like
transform.localPosition, furthermore I tried using
transform.TransformPoint(), however the latter works only if if I want to create it with respect to a single point. I think it is a silly question, yet I am not finding a way to solve it, so any help is greatly appreciated!