I recently started experimenting with Photogrammetry and I was wondering what it would take to create a own 3d reconstruction software?
The goal would be to take a set of input images of a real world scene and reconstruct the geometry into a 3d mesh.
In my mind the process would probably look something like this:
- Analyze input images for similar features
- Generate a 3d point cloud from camera movement
- Turn point cloud into a 3d mesh
- Generate texture maps for the mesh
I am new to the topic and thus I was wondering if someone could provide resources / ideas on how to approach this endeavor?