How to enable anti-aliasing when camera zoom in libgdx

I develop a game where I draw some textures on the screen and want to zoom in and out the scene. I am using OrthographicCamera and when I zoom in, the textures become very pixelated. Is it possible to enable anti-aliasing or is there another way to get zoomed textures without crisp edges?

enter image description here

My code is the following

public class DesktopLauncher {     public static void main (String[] arg) {         LwjglApplicationConfiguration config = new LwjglApplicationConfiguration();         config.title = "Anti-aliasing";         config.width = 600;         config.height = 480;         new LwjglApplication(new MyGdxGame(), config);     } }  class MyGdxGame extends ApplicationAdapter {     SpriteBatch batch;     Texture img;     OrthographicCamera camera;          @Override     public void create () {         batch = new SpriteBatch();         img = new Texture("badlogic.jpg");         camera = new OrthographicCamera(,;         camera.setToOrtho(false);          camera.zoom = 0.1f; // this makes it all to look pixelated     }      @Override     public void render () {         ScreenUtils.clear(0.1f, 0.2f, 0.3f, 0.1f);         camera.update();         batch.setProjectionMatrix(camera.combined);         batch.begin();         batch.draw(img, 100, 100);         batch.end();     }          @Override     public void dispose () {         batch.dispose();         img.dispose();     } }