In a multi-player game where one player becomes invisible, is the data about the invisible player sent to the enemy game clients?

In my 3d FPS game, there is a feature where a player could have it’s character become invisible for some time. The character is only invisible, they’re still there and can move around: the other players can try predict where they are and shoot them, and if they succeed the invisible character becomes visible again.

I’m worried about cheaters using aim bots and I’m wondering how I should handle the invisible characters in this context.