I would like to break the stereotype that rogues are always super stealthy sneaky types that appear from the shadows and strike and then disappear, for me that makes the flavor of the game not as fun and reduces the amount of decision making in-game. This is the reason I haven’t considered playing rogue ever.
I am selecting the thief rogue archetype in order to be able to take advantage of the use an object bonus action, and combine it with free actions for maximum effectiveness to allow for stunting and debuffing to gain the advantage required for sneak attacks. Is this a mechanically sound way to reliably trigger sneak attacks?
Ways this could potentially be implemented in practice:
- Throwing dust into the eyes of an enemy
- Using tinderbox to light their clothing, hair, or fur on fire
- Using ten foot pole or quarter staff to poke and harass them
- Using ropes and whips to attempt to trip them up or lasso them
- Throwing caltrops, ball bearings, or oil, under their feet
- Pantsing them or messing with their clothing in a similar way