I have a formula which returns a `Lerp`

`Vector3`

value in integers but the problem is it never reaches the desired target value. It’s converting to pixel values first by multiplying by PPM which is 32.

`private Vector3 lerp(final Vector3 source, final Vector3 target, float alpha) { Vector3 sourcePPM = new Vector3(source.x * PPM, source.y * PPM, 0); Vector3 targetPPM = new Vector3(target.x * PPM, target.y * PPM, 0); sourcePPM.x += Math.round(alpha * (targetPPM.x - sourcePPM.x)); sourcePPM.y += Math.round(alpha * (targetPPM.y - sourcePPM.y)); source.x = sourcePPM.x / PPM; source.y = sourcePPM.y / PPM; source.z = 0; return source; } `

So for example with `lerp(new Vector3(0.0, 0.0, 0.0), new Vector3(26.0, 29.0, 0.0), 0.06f)`

, the final result is:

`Target destination: (26.0,29.0,0.0) Actual final destination: (25.75,28.75,0.0) `

Falling short of the target destination. If I don’t round the values then it gets there fine but I need it to be in whole pixels.