Libgdx and Box2D with android studio: Why isn’t the ball responding to touch inputs?

public void create () { 

. . . . . Gdx.input.setInputProcessor(new PlayerControl(camera, BallBody));


        public boolean isPointOnPlayer(float x, float y){             for(Fixture fixture : BallBody.getFixtureList())                 if(fixture.testPoint(x, y)) return true;             return false;         }      public class PlayerControl extends InputAdapter {                  private Vector3 _touchPosition;          public PlayerControl(Camera camera, Body ballBody) {             _touchPosition = new Vector3();         }          @Override         public boolean touchDown(int screenX, int screenY, int pointer, int button) {             // don't forget to unproject screen coordinates to game world               camera.unproject(_touchPosition.set(screenX, screenY, 0F));             if (isPointOnPlayer(_touchPosition.x, _touchPosition.y)) {                 // touch on the player body. Do some stuff like player jumping                 BallBody.applyForce(new Vector2(0, 100f),new Vector2(0, 10f),true);                   return true;              } else                 return super.touchDown(screenX, screenY, pointer, button);         }       }