# parser error: the identifier “gobals: isn’t declared in the current scope”

When I try to use this script in Godot, I get the following error:

parser error: the identifier "gobals: isn’t declared in the current scope

How do I fix this?

`` export(String, FILE, "*.tscn") var initial_level = ""  func _ready():     grab_focus()     if Globals.load_game(true):         \$  continue.disabled = false     else:         \$  continue.disabled = true   func _on_continue_pressed():     Globals.load_game()     if Globals.current_level != "":         if get_tree().change_scene(Globals.current_level) != OK:             push_error("Error changing scenes")     else:         push_error("Error: current_level shouldn't be empty")     pass # Replace with function body.   func _on_new_game_pressed():     if initial_level != "":         Globals.current_level = initial_level         if Globals.save_game() == false:             push_error("Error saving game")         var err = get_tree().change_scene(initial_level)         if err != OK:             push_error("Error changing scene: %s" % err)     else:         push_error("Error: initial_level shouldn't be empty")              pass # Replace with function body.     func _on_quit_pressed():     get_tree().quit()     pass # Replace with function body.   func _on_controls_pressed():     get_tree().change_scene("res://scenes/levels/Controls.tscn")     pass # Replace with function body.$$```$$ ``