I am creating a small 2d game and looking for a way, to prevent certain sprites from rotating with the camera.
I could not find any settings that would allow me to do so, so my next best guess would be, to do that in a vertex shader. Since my knowledge on shaders and math is quite limited, I could not figure out a way to accomplish that, either by rotating it back after all default transformations are done or setting the
skip_vertex_transform flag and transform the vertex without rotating it.
Another option would be, to manually set the angles for each object individually, but I feel like that would not be the cleanest option, since there can be quite a few sprites on the screen that would need frequent “counter rotating”.