I am looking to write a non-network multiplayer game for Windows 10 with QB64 that accepts input from 2 or more USB mice plugged into the system. Like a simple Pong game where additional players plug mice into a USB hub to use as game controllers.
I have been googling this and found some older threads
- Is it possible to detect two different mice at the same time, and have their movements recorded seperately? Asked 8 years, 9 months ago
- How do I read input from multiple keyboards/mice on one computer? Asked 7 years, 6 months ago
however these are pretty old threads from before Windows 10, also they seem to be more oriented towards C++ or .NET.
Can anyone provide some example how it might be done with QB64 under Windows 10?