In the world I created, there’s a famous card game. It has the following characteristics:
- Complex and numerous rules
- Spectators can bet during the match
- The winner is the player who won more “tricks” (no specific definition of what a trick is)
- Cheating is possible but complicated
Creating the exact rules for such game doesn’t seem worth it (it might take more time that thinking an entire campaign).
How can I simulate a match of such game? I’d like a game to be an entire scene (where PCs might be either spectators or players of the game)
I’d like to have the players have the feeling they’re really playing the game, trying to outwit their opponent, cheat, bluff, etc.
I already know it can be handled as a Contest, but I still see it hard to picture such Contest. Without creating the exact rules of the game, how can I create tension during the Contest? How can players know what kind of skills they might use?