Sprite sorting is working fine but tilemap sorting is working the opposite way I want it to [duplicate]

I provided some screenshots to display what I’m talking about. The blue tile is a sprite, and the bushes are made from tilemap, each being 4 16×16 tiles. My transparency sort axis is set to 0,1,0. I’ve tried messing with the Z value in the axis as well to no avail. I’ll also point out that if I switch my sort axis to 0, -1, 0, the tile map sorting begins to work and the sprite sorting stops working. behind sprite

in front of sprite

in front of tilemap behind tilemap