Oculus Go controller selection using Unity3d 2018 now

We have a problem with controller selection on Oculus Go. We have created the scene in Unity3d 2018 and there is no utilites for controller selection.

There is old information on oficial site of utilites(version 5.6.4p2)) : https://developer.oculus.com/blog/easy-controller-selection/

Could you help us, where we could find actual utilites for work with controller selection for Oculus Go?

Microsoft Sculpt keyboard not working with 2018 MacBook Air

I have a brand new Microsoft Sculpt keyboard and mouse, and a 2018 MacBook Air. The keyboard works only occasionally, and often stops after a few keystrokes. The behaviour is either to not work at all, severely lag, or drop most keystrokes.

The USB receiver is plugged into a hub. I’ve tried the hub and keyboard on another computer and it works perfectly, so I assume there is no issue with either of them.

I’ve also tried swapping the hub to the other port on the MacBook Air, and I face the same issue.

What else can I try?

As of the November 2018 core book updates, what changes were made in the latest printings of the PHB that aren’t noted in the errata document?

The D&D 5e core books were updated with a new printing as of November 2018 (alongside the release of the Core Rules Gift Set), as can be seen from a number of new questions and updated answers referencing these changes.

Some examples of the new questions:

  • Does casting Disintegrate on a polymorphed enemy still kill it after the 2018 errata?
  • How does the November 2018 PH errata change the usage of multiclass spell slots to cast spells?
  • Now that Simulacrums are constructs, should healing methods that work on other constructs work on them as well?
  • Are enemies with immunity to the Poisoned condition unaffected by Contagion?

Most of these changes are noted in the 2018 PHB errata PDF. However, frustratingly, not all of the changes are noted there. (For instance, the phrasing of the fighter’s Action Surge feature was simplified, and the description of the clone spell added a significant word.)

While some of these changes have been noticed by keen-eyed readers, I have not been able to find a single place documenting all these otherwise undocumented changes to the PHB.

As such, I hope the community here is able to document all these changes in a single Q&A, hopefully serving as a valuable resource to anyone looking for a proper accounting of the changes made in the November 2018 printing of the books – since the 2018 PHB errata fails to do a sufficient job of this.

As of the November 2018 core book updates, what changes were made in the latest printings of the PHB that aren’t noted in the errata document?

Given the specific focus of the question (it’s not an unrestricted list, and has clear correct answers), hopefully it should not be too broad to be answerable here.

2009 Mac Pro with 2018 LG 5K Display?

I have a 2009 Mac Pro (flashed to 5,1) with a Sapphire Radeon Pulse RX 580 8GB GPU I acquired to support Mojave. The configuration has been happily stable since late 2018 and performed as expected with my venerable 30” Apple Cinema Display.

However, after a decade of use, the display was showing signs of pixel fatigue, so today I unpacked an LG 34BK95U-W 34″ 5K monitor and connected it to the RX 580 via DisplayPort.

System Profile

  • While both the GPU and monitor allegedly support 5120 x 2160 through DisplayPort 1.4, I’m unable to get above 3440 x 1440.
  • Strangely, I have to set the display to DisplayPort 1.1 to get 3440 x 1440.
  • With the monitor set to DisplayPort 1.4, the best I can do is 2560 x 1080.

So far, I’ve unplugged, plugged, and reseated everything, reset the SMU, and zapped the NVRAM. No joy. Attempts to get support out of Radeon and LG have (predictably) failed, and the problem is so specific I’ve not been able to find anyone in similar straits. Research into DisplayPort, while interesting, hasn’t proved enlightening.

I’d really like to understand how I’ve gone wrong. “It all looks good on paper.” I can pack the thing up and return it, but I’ll still have to address the issue of needing a new display and wanting (pardon me) a big one.

Cannot get 60 Hz on MBPr 13″ 2018

I connect my Macbook Pro 13″ 2018 with Mojave 10.14.5 to the external display Fujitsu P27-8 TS UHD via adapter Dell DA301. All the components of this chain are capabale of 4k@60Hz. However, I can only get 30 Hz, both on HDMI and DisplayPort cables.

I can only get 60 Hz, if I low the resolution down to 1280×720!

I tried to use cscreen, which did not give me anything, and SwitchResX, which is not easy to use at all. Both of these solutions did not work for me.

Does anybody have success forcing 60 Hz on Macbook Pro 13″ 2018 with Mojave? Thanks!