Godot _on_Area2D_area_entered not detecting

In my Scene I have a Node2D. I then Instanced the Player and Area2D nodes. The Area2D has a signal pointing to itself that prints test when ran. Here is
the Code For the Area2D. Nothing happens when object enters Area2D

extends Area2D  # Declare member variables here. Examples: # var a = 2 # var b = "text"  # Called when the node enters the scene tree for the first time. func _ready():     pass # Replace with function body.  # Called every frame. 'delta' is the elapsed time since the previous frame. #func _process(delta): #   pass   func _on_Area2D_area_entered(area):     print('test') 

Level Scene enter image description here Player enter image description here Area 2D enter image description here

Google Drive Link to Project: https://drive.google.com/drive/folders/1OG3BBqKJzC3Je_r5eQdqiFUp7PzzBmt1?usp=sharing