Does a Scourge Aasimar take half damage from its own Radiant Consumption effect?

In Volo’s Guide to Monsters, the Aasimar playable race has the following trait (pg. 105):

Celestial Resistance. You have resistance to necrotic damage and radiant damage.

So they take only half damage from radiant damage.

The Scourge Aasimar sub-race also have this ability (pg. 105):

Radiant Consumption. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing a searing light to radiate from you, pour out of your eyes and mouth, and threaten to char you.

… at the end of each of your turns, youtake radiant damage equal to half your level (rounded up). In addition, once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your level.

So let’s say a level 10 Scourge Aasimar activates this ability. During their turn, they make a nearby creature take 10 radiant damage. Does the Aasimar themselves take 5 also, or do they only take half of that because of their Celestial Resistance?

In other words, does their Celestial Resistance negate (some of) their own self-dealing damage from Radiant Consumption?

What are the ramifications of Aasimar PCs being Outsider (Native)?

I’m playing an Aasimar. They are the type Outsider (Native).

I wanted to find out what impact that has on the game. So I looked up outsiders:

and I saw this:

Proficient with all simple and martial weapons and any weapons mentioned in its entry.

Skill points equal to 6 + Int modifier (minimum 1) per Hit Die. The following are class skills for outsiders: Bluff, Craft, Knowledge (planes), Perception, Sense Motive, and Stealth. Due to their varied nature, outsiders also receive 4 additional class skills determined by the creature’s theme.

And a few other cool things.

I’m assuming these don’t apply to Aasimar PC’s. But my question remains unanswered: what are the ramifications of being a PC that is of the type Outsider (Native)?

How do the Aasimar Favored Class Rewards work, specifically for Paladin?

Title says it all. I’m building an Aasimar Paladin, and the Favored Class Reward in the Advanced Race Guide says the following:

“Add +1/6 to the morale bonus on saving throws provided by the paladin’s auras”

So, is that +1 for every 6 times you take this reward, or +1 for every 6 Paladin levels you have? I can’t find a specific ruling in either of the Advanced Race Guide prints, and haven’t seen anything online here, or on gitp, or over on Reddit…

I’m asking cause +1/6 times you take it is a max of +3 by the time you hit level 20, and if it’s +1/6 Paladin levels, and you take it for all 20 Paladin levels, that’s +20/6 Paladin levels. 6, 12, and 18, +20*3 is +64 total to the Moral Bonus your auras grant allies. Which, as you can see, is broken beyond all measure, even if it’s only against Fear, Charm and Compulsion.

But the +1/6 times you take it seems a bit weak. If you take it 18 times, it’s only +3, for a total of +7 offered by your auras, which is nice, but there are Feats you can take to make, for instance, your Aura of Courage to give all of your allies complete immunity to Fear.

Strategies for handling age of maturity dissonance for Aasimar (or other plane-touched) born to humans?

I find the fact that elves don’t reach adulthood until they are 110 relatively straightforward to work with, since the children and parents are aging at the same rate and their cultures are built around their rate of maturity.

On the other hand, aasimar, tieflings, oreads, etc. seem trickier. Many plane-touched humans are born to two regular human parents (due to plane-touched blood further up their family tree). These children don’t reach maturity until they are 60, but their siblings are adults at 15. If their parents were 25 years old when the child was born, the parent will be 85 when their “little angel” is ready to support himself. In many families, this would mean that plane-touched children will be a terrible burden — likely one born by two or even three generations.


  • Our “little angel” took 4x as long to mature mentally and emotionally as his human siblings, not learning to read until his early-20s, and not safe to leave unattended until his early-30s
  • Our “little angel” took 4x as long to mature physically, crawling until he was 5 years old and staying in diapers until he was 12
  • Our “little angel” will often end up being raised by three generations, with his parents, siblings, and finally nieces or nephews each raising him for 20 years apiece before handing off the young aasimar to their own children.

I don’t have any problem with saying some plane-touched humans live like this…it’s very interesting, plausible, and flavorful.

Saying all plane-touched live like this on the other hand seems counter to the flavor of the world. Frankly, this “kid” (living in a medieval world) is going to likely be seen as stupid and weak, and likely a horrible curse on his poor parents.

Flavor-wise, I’d imagine many plane-touched people are just as fast learners as their sisters and brothers; it’s just that their aging slows to a crawl when they reach adulthood. (This doesn’t seem to be supported by the rules saying they won’t be able to reach 1st level until they are 64+ years old…but the fiction of the world just seems poorer if there aren’t aasimar who are exceptional as youths…for a reason other than exceptional developmental delays.)

How do you play this? Or do you hand-waive it differently?

Has this been addressed by Paizo in any way? (In this case, I’m curious about official statements, but just as interested in how you’ve had success playing it).

Also note, if Alex the Angel has a plane-touched daughter each with Hanna the Human and Emma the Elf, both daughters will reach maturity at 60, but the one with human siblings will see her brothers mature at 15…and the one raised by elves will speed past her fellows, maturing in half their normal rate.

Would a winged Aasimar fall if it cannot flap its wings?

I have a player who has an Aasimar character. My player argues that the book does not state the Aasimar has to flap its wings, and instead can hover because the wings don’t use concentration. This statement and assumption has led to odd arguments. If his character is knocked out or falls unconscious, do the wings stay? If the character is stunned, does it fall?