Class ability can be used “When you make your first attack”; is it before or after rolling the dice? [closed]

Barbarian Reckless Attack is one of them:

When you make your first attack on your turn, you can decide to attack recklessly…

When exactly “you make your first attack”??

  1. When you declare the attack / target.
  2. Before Rolling the Dice.
  3. After rolling the dice, but before knowing hit / miss.
  4. After deciding hit / miss, before rolling for damage.
  5. After damage is dealt.

P.S.: This is about the wording, not about the barbarian ability. It is included only as an example of the wording appearing in official text.

Do you add your ability mod to damage for the Soulknife’s second attack?

In D&D 5E, normal Two-Weapon Fighting lets you use your bonus action when you’ve used your action to Attack. It says:

You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative.

The new Tasha’s Cauldron subclass Soulknife has a feature where you can create a blade of energy and attack with it, and that says:

After you attack with the blade, you can make a melee or ranged weapon attack with a second psychic blade as a bonus action on the same turn, provided your other hand is free to create it. The damage die of this bonus attack is 1d4, instead of 1d6.

It looks to me that while this is similar to Two-Weapon Fighting, it is not that same, and the normal bonus to damage would apply. Am I right?

Is there a definition for what constitutes a special ability?

For example, undead “use their Charisma score in place of their Constitution score when calculating … any special ability that relies on Constitution”. The special abilities section describes several types of special abilities, but does not appear to actually say what counts as a special ability. Are spells special abilities? Is the ability to cast spells a special ability?

What spells with material costs or permanent effects could the Warlock: The Genie’s Limited Wish ability apply to?

I’m looking for ways to take the most advantage of this new ability from the upcoming Tasha’s Cauldron of Everything:

You entreat your patron to grant you a small wish. As an action, you can speak your desire to your Genie’s Vessel, requesting the effect of one spell that is 6th level or lower and has a casting time of 1 action. The spell can be from any class’s spell list, and you don’t need to meet the requirements in that spell, including costly components; the spell simply takes effect as part of this action. Once you use this feature, you can’t use it again until you finish 1d4 long rests.

Most of the spells with material costs or permanent/"until dispelled" effects I’ve come across either have a cast time longer than 1 action, or are level 7 or higher. So far the only spells I’ve found are Revivify and Continual Flame. What else am I missing?

Mirrors & Extending A Medusa’s Petrification / Gaze / Curse / Ability

Reason For This Research: In Greek lore: Medusa gained her cursed form because Poseidon raped her – and then Athena punished her for it. Greek ‘gods’ kind of suck – and she really deserves a fighting chance.


The 5e Medusa has a 30′ Petrifying Gaze ability:

When a creature that can see the medusa’s eyes starts its turn within 30 ft. of the medusa, the medusa can force it to make a DC 14 Constitution saving throw if the medusa isn’t Incapacitated and can see the creature.


A Medusa’s Petrifying Gaze also reflects, as follows:

If the medusa sees itself reflected on a polished surface within 30 ft. of it and in an area of bright light, the medusa is, due to its curse, affected by its own gaze.


To be petrified by her own gaze (reflected back) by a mirror / shiny surface exactly 30′ away must mean her petrification-curse-ability’s range has been effectively doubled (60′). Thus, this self-attack rule means any mirror &/or polished surface can effectively double a medusa gaze-strike range or distance.


Let us assume ANY mirror-reflection-surface (including water – or – polished shields from gods) double-extends this effective gaze-curse-range.

IF SO:

  • Can this 30′ mirror extender impact anyone other than a medusa? If so, this is an effective weaponized range doubler.

  • Can this 30′ range be extended via yet another mirror? If so, a chain of mirror-like surfaces could extend the curse-range ad nauseam.

  • Can ANY mirror contribute to this extension-conspiracy? If so, any clever medusa could make a mirrored &/or reflective hallway (up to 30′ wide) of any length and launch her gaze-curse weapon-attack down this tube-tunnel (both safely & effectively), impacting any on the far end. She could also make the floor and ceiling ‘polished surfaces’ so as to guarantee this gaze-attack is not inadvertently lost should it bounce non-reflectively ‘up’ or ‘down’.

  • How about mirrors in & around corners &/or bends: Having mirrors placed strategically about a mirrory-maze allows her to strike archers and line-of-sight attackers with great efficiency and impunity. Note: this is a great time to use the word ‘impunity’.

There are many more questions, of course, you already get the gist. Typically in D&D ‘line of sight’ is not bendable nor extendable. If this ‘general’ rule is over-ruled by the ‘specific’, my NPC Medusa is prepared to have a lot of fun. In fact, she may even call up Poseidon and Athena for a little payback.


Repeat Of Question:

Can a Medusa (5e ‘monster’) have her range extended and effectively doubled via a mirror. If so, what are the limits on such extension?

What challenge rating (‘CR’) is a Medusa given the textbook NPC-Diviner-Wizard casting ability?

I wanted to give a recurring villain / anti-hero medusa some (15th level) wizard abilities, a.k.a. the N.P.C. Diviner as featured in Vole’s or Xanathar’s or Tasha’s or somewhere. She can use this NPC class to ‘reset’ her Portent ability with every (re)cast of any 1st lvl+ Divination spell. This is handy for Petrification management for both attacks &/or mistakes.

Basic question: what is her total Challenge Rating? Clearly not 6 (‘Medusa’s CR’) + 8 (Divination Wizard’s CR) = 14 (sum total). It seems the Monster Manual, the DM’s Guide and Players Handbook (and other guides) all offer tip-suggestions – yet I remain challenged by Challenge Rating.


Why I Require This ‘True’ Challenge Rating:

With a ‘true’ medusa-wizard CR the P.C. group will:

  • gain the ‘appropriate’ treasure(s) considered fair &/or balanced;
  • also gain matching-appropriate ‘x.p.’ rewards, and;
  • (most importantly) the player-group will be slightly less bitter encountering a ‘monster’ with approximately an arch-mage’s firing power backed by with her Clone-able immortal body.

How does Belashyrra’s Truesight interact with its Eye Thief ability?

Eberron: Rising from the Last War includes a really interesting boss monster named Belashyrra.

Belashyrra has Truesight out to 120 feet:

A monster with truesight can, out to a specific range, see in normal and magical darkness, see invisible creatures and objects, automatically detect visual illusions and succeed on saving throws against them, and perceive the original form of a shapechanger or a creature that is transformed by magic. Furthermore, the monster can see into the Ethereal Plane within the same range.

Belahsyrra also has a powerful ability called Eye Thief:

Belashyrra can see through the eyes of all creatures within 120 feet of it. It can use its Eye Ray through any creature within 120 feet of it, as though it were in that creature’s space.

The interaction of these two abilities, Truesight and Eye Thief, raises a couple questions:

  • Does Belashyrra still have Truesight when viewing through another creature’s eyes? This question is important for adjudicating an invisible creature behind total cover. Truesight let’s you see invisible creatures, but if it doesn’t apply when using Eye Thief, Belashyrra wouldn’t be able to see an invisible creature behind total cover, even when looking through their eyes.

  • If Truesight does work when viewing through another creature’s eyes, is the 120 foot range measured still from Belashyrra’s position, or the creature’s?

Other Form – Is this ability balanced?

The following ability becomes available to warlocks with a specific patron at level 3:

Other Form

By sacrificing one spell slot, the warlock gains the innate ability to exchange their current form for their other form. In so doing, their current form becomes their other form, and vice versa. Their current form, whichever that might be, is always their true form. The warlock’s other form must be the same size as their current form, and is the same kind of creature as their current form, but the appearance of the other form is otherwise freely changeable.

This ability can be used twice, and then requires a long rest before it’s used again.

The other form is fixed, but can be changed in communion with the warlock’s patron. In communion with their patron, the warlock can also renounce their other form to regain a spell slot.

How does Maximize Spell Like ability feat affect items that boost your damage?

Assume a level 9 warlock has following damage dice:

-5d6 from base EB

-2d6 from Mortalbane (Feat, does not require CL)

-2d6 from Greater Chasuble of Fell Power (Item – Caster level 9th)

-2d6 from gloves of eldritch admixture (Item – Caster Level: 3rd)

Maximize spell like ability feat mentions:

The spell-like ability you wish to maximize can be chosen only from those abilities that duplicate a spell of a level less than or equal to 1/2 your caster level (round down), minus 2.

If this warlock wanted to maximize their attack using all of the dice above, would he have to re-calculate the Maximize Spell Level according to formula [(CL/2) – 2]? If that is the case, would you take the item that requires the highest CL or add up all the spells that requires CL (1 for EB + 9 for Chasuble + 3 for the gloves)