How do I roleplay animals that are able to communicate thanks to the Speak with Animals spell?

Unfortunately as the DM, I’m not the creative type, so I’m having trouble with responding as the animal when the ranger uses Speak with Animals. It seems that their only motivations, from insects up to larger mammals, are eating, avoiding injury, and mating.

For example, what kind of a response would the ranger get when he asks a sparrow if the sparrow knows where the local dungeon is? Or a spider?

Claim that Skype is an unconfined application able to access all one’s own personal files and system resources


I was about to install Skype on a laptop driven by Ubuntu 18.04 LTS Desktop. The software installation helper graciously informs me that Skype

is unconfined. It can access all your personal files and system resources

as per the screenshot below.

screenshot software installer ubuntu 18.04

Apparently there must be reasons to make a distinction from applications that do not call for this warning.


  • Can Skype really scan anything I have in my home directory regardless of the permissions set to files and directories? Does it become like a sort of superuser?
  • What is the meaning of system resources there? Does it go about functional resources like broadband and memory, or is that an understatement for control on all applications?


  • How is it possible for an average “power user” to confine such an unconfined application?

Beside the mere answering, pointing out to interesting readings is also appreciated.

What are the repercussions of being able to finish a short rest in only 10 minutes instead of taking 1 hour?

Currently we are playing a horror adventure in D&D 5e. Due to circumstances (beings locked in a haunted house, rooms changing just when we close the doors, etc.), a 1-hour rest is hardly possible.

Our DM ruled that short rests can be as short as 10 minutes. The obvious result is that we can take it. What are other changes that we, both players and DM, should be aware of?

If it matters, party consists of Lore Bard, Vengeance Paladin, Chaos Sorcerer and Divination Wizard, all level 3.

Must a creature be able to hear the caster’s whisper to be targeted by the Dissonant Whispers spell?

Dissonant whispers says:

You whisper a discordant melody that only one creature of your choice within range can hear, wracking it with terrible pain. The target must make a Wisdom saving throw.

I initially took the first sentence to mean that the creature must be able to hear the caster’s whisper to be targeted by dissonant whispers, but now I’m not so sure.

Perhaps I’ve read it one too many times… although only one creature can hear the whisper, the spell doesn’t require that the creature must hear the whisper. Am I reading too much into this?

Not able to change computer date

I am using Ubuntu on my computer and the date is Feb 2018. If I try to change the date using date command, my PC reboots and after reboot, date is same.. I reinstalled the os but it’s the same issue. It seems a hardware issue. Does anyone know what exactly issue is or how to debug further.?

Are you able to change the appearance of a Steel Defender after creating it?

I’m playing a Battle Smith Artificer currently, and my DM is a very by-the-books kind of guy. When the question came up of whether or not I could change its appearance, he just said “if it’s in the book.”

From the entry for the Steel Defender, it just says that you determine its appearance and whether it has 2 or 4 legs. Given this, we can’t decide if its appearance is static upon creation, or if it can be changed on a whim without creating a new one.


Are Simic Hybrids no longer able to access the features of their original race?

I am creating a drow monk character who, to oversimplify things, was altered by an ex-member of the Simic Combine in order to put them in a sort of Witness Protection. For this question, the only two details that are important are that she’s a drow who still identifies as an elf, and she was enhanced with animal parts, because the more I thought about it, the more I realize this race is a D&D version of a classic philosophical question:

“How many enhancements do you need before you stop being human?”

In GGtR, P. 20, it states:

The Simic Combine uses magic to fuse different life forms together. In recent years, the Simic Combine has extended this research to humanoid subjects, magically transferring the traits of various animals into humans, elves, and vedalken. The goal of the Guardian Project is to build a Simic army of soldiers perfectly adapted to a variety of combat situations. These hyper-evolved specimens are called Simic hybrids, though they sometimes refer to themselves as guardians.


A hybrid’s biological enhancements can change its appearance drastically, though most hybrids retain their basic physical form. All are augmented with characteristics of animals, mostly aquatic, reptilian, or amphibian creatures.


Animal Enhancement. Your body has been altered to incorporate certain animal characteristics. You choose one animal enhancement now and a second enhancement at 5th level.

So putting all this together, it seems like the being would still be fundamentally an elf, human or vedalkin, simply with additional parts they have control over (Kinda like Spiderman’s Doctor Octopus without the mind control)

If this is the case, then would my drow still be able to reach her racial feats, or has D&D determined that one enhancement process has no longer qualified her to identify as an elf?

Similarly, the Elf race has it’s players starting with one known cantrip under the idea that you’ve been so exposed to magic, you learned to do one party trick, but do it really well. Since you become a hybrid as an adult, does this mean the Simic Combine stole your ability?

All of my players are not able to make my next session- XP Gambling Arena [closed]

First post guys, thanks for reading. This is about d&d 5e.

There will only be 4/6 of the players there although the 2 players that are missing will allow their characters to be played. I’m going to have the players transported to a Gladiator arena on a different plane of existence where essentially they will be able to gamble their XP to fight against a list of 20 monsters. I’ll generate the list and roll a d20 to determine what they fight. I’m thinking about putting 2 deadly encounters, 10 Hard encounters, 6 medium encounters and 2 easy encounters on the list. Basically, the amount of XP they bet- they will lose that amount and essentially they could de-level if they lose too much. This does not in any way affect the mortality of their actual characters. Story-wise they are sent to this arena to entertain a bunch of gods essentially.

My question is, how much XP should i allow them to gamble? Also, feel free to throw out ideas of how I can modify this to make it more fun for them.