I don’t understand something very basic about proxies – please help

Hi,

I don’t get all of this proxy thing, I will explain.

1. If I do many searches in google in a short period of time, my IP will get banned from doing further searches – thus I need a proxy – right ?

2. If I buy a proxy IP and do the same thing it then will ban my proxy – right ?

So why do I need a proxy ?  and how will it help me ?

Thousands of visits from Huawei ASN, Singapore. Should I worry about them?

I’ve got a website with information I do not want to be replicated.

I’m browsing my visits, and found thousands of visits per day from AS136907, an ASN of Huawei, Singapore. Always with similar IP addresses.

I do not know if such visitors are human real ones, or they are bots crawling my site with hidden intentions.

Any similar experience is welcome.

Where can I find more information about the Cat Lord?

I’m writing my own D&D universe and there are two deities I’ve chosen from the official setting to incorporate: Lolth and the Cat Lord

The Cat Lord seems to be depicted as a deity for the Tabaxi in Volo’s Guide to Monsters. I’ve tried to find more information about the church of the Cat Lord, how they work, their beliefs etc. but I haven’t found anything.

Where can I find more information about the Cat Lord, especially focusing on mortal worshipers (organization & hierarchy, rituals, worldview, etc.)?

Silence = -4 to Notice against Sounds, but what about Notice against Stealth in general?

Silence gives anyone who tries to hear you -4 to their Notice roll (or an auto-fail with a Raise), but how much does this spell influence your Stealth roll where you also have to stay out of sight?

I am planning on combining Silence (-4/auto-fail to Notice) and Invisibility (-4/-6 to Notice), but I don’t know how to combine these numbers. Without the auto-fail I would’ve just added them up, but the auto-fail gives me the impression that it was intended that I don’t do that in general with these spells.

What is it about damage spells in pathfinder 2e that’s considered ‘weak’?

I’ve read repeatedly that casters in PF2e are mostly relegated to support roles, i.e. buffing allies, rather than dealing damage. I know that this was an effort on Paizo’s part to deal with the linear fighter/quadratic wizard problem.

But I don’t fully understand why damage spells are considered suboptimal. Is it because casters don’t get access to items that improve their to-hit chances on their spells, the way physical-damage-dealers do with e.g. +1/+2 weapons etc.? Or is there something else in the mechanics of casting damaging spells that I’ve missed, which is a problem?

If the former, would a suitable house-rule be to allow weapon potency runes to affect spells cast while ‘wielding’ the weapon? Or add equivalent runes to the effect of, "while wielding this weapon you gain a +X bonus to your spell attack bonus and spell DC"?

Are there any specific rules about how to prepare spells?

[This question is related to my Dwarven Cleric character.]

In the Player’s Handbook, it says that all spells need to be prepared in advance before they can be used. I get that this is done while resting but does it matter how long the rest is (i.e. long or short) as it doesn’t seem to say how long each spell takes to prepare.

Also, are there any specific mechanisms for preparing spells, other than telling my DM "In this rest I will prepare X spells"?

Where can more information be found about Dragonmoots?

In the Rise of Tiamat campaign, Dragonmoots are briefly mentioned in chapter 14:

And again on chapter 9:

Other than these two instances there seems to be nothing else to be found, at least in D&D 5e sources. Even the FR wiki has nothing to add on this topic. Is there any source that details the dragonmoot tradition on the Forgotten Realms?