A question about Pipeline Cycle

This is my question, I am so confused with my answer, looking for help! enter image description here

This is my answer: enter image description here However, the instructor said that if an instruction is waiting before ID, the next instruction of IF phase should be start at 6th instead of 3rd (what I did)

Therefore, I am looking for help and want someone to discuss and check the idea with me. Thanks a lot for help!

For instance, which of the two IF is appropriate?

How to resolve fundamental differences in perspective between players and DM about the roles each has in decision making?

To give context: I am a DM running a D&D 5e campaign set in a home-brew setting for the better part of a year. A few months ago I suggested having an alternate “gaiden” style campaign set in the same setting in which the same set of characters go on short adventures with rotating DMs that could be used during sessions where some players were not available to play. During this winter holiday, one of my players was unable to make sessions and I implemented this system with myself taking the first turn as DM. All players were given invitations to the campaign and given character sheets on our role play app, including the non-available player. The adventure was expanded as the players came to enjoy the narrative and I had new ideas, and is now reaching towards its conclusion. My absent player recently became available again and expressed interest in joining in this campaign. I said yes, some members of the group said no.

While the exact argument was long and circuitous with some hurt feelings, the basic salient points from each side were:

Against Joining

  • Inclusion of new members of the campaign are group decisions.
  • Introducing new characters towards the end of the campaign disrupts the narrative.
  • By making an executive decision under DM purview from the get go, I am undermining their perspectives and feelings by “laying down the law” and not listening to their side. (This might be true.)

For Joining

  • The player is part of the pre-existing group and is not a new member as this adventure is an extension of main campaign.
  • While players are encouraged to add to the narrative, what is and is not narrative appropriate falls under the domain of the DM as stated on pages 5 & 6 of the 5e Players Handbook.
  • Additionally, I have interesting narrative plans involved with his character, that several players and DM’s outside of this group approve of.
  • As the DM, I serve as referee. As I view this player as a pre-existing group member, it comes under my purview to make judgement calls how certain player on player issues are resolved. This has been the case before when other players had issues with class abilities overlapping over each others roles and could not come to a compromise, and certain players having issue with role-play issues overshadowing other players. In both cases I had to make official DM statements to resolve the issue.
  • As a DM I have a prerogative to enjoy myself during these sessions else I lose interest in the game and it dies. Excluding a player who I see as part of the group who has done nothing wrong do to what I feel is pressure from a large minority of players does not sit right with me and would impede in my enjoyment.

In the end, I said that I will not exclude anyone member of the group at the behest of the others for what I see as a non-issue, and several player were upset with this decision, seeing it as inappropriate, with at least one player leaving the group outright.

So how do I this resolve fundamental differences in perspective between players and DM about the roles each has in decision making? Am I in the right for making the decision I did? If so, how do I resolve this group dynamic issue? If not, how do I repair these ingresses?

Some questions about the solvability of Turing Machines

I’m learning for a test and I have some important questions about solvability of deterministic and non deterministic Turing Machines.

Consider we have the partial functions $ f,g,h,t: \mathbb{N} \rightarrow \mathbb{N}$ with $ f$ is Turing Machine solvable, $ g$ not Turing Machine solvable, $ h$ is not While solvable and $ t$ is While solvable. Are the following answers correct? And is there anything changing if we had an non deterministic TM?

There is no proof to do words are ok 🙂

  1. Is $ f \circ g$ Turing Machine solvable?
  2. Is $ g \circ f$ Turing Machine solvable?
  3. Is $ t \circ h$ While solvable?
  4. Is $ h \circ t$ While solvable?

My answers:

First of all, we know that Turing Machine = While solvability. (#)

  1. I would say, that we do not know if it is or is not TM solvable, because there may a TM who can handle the output of an not TM solvable function.
  2. I would say no, because if whatever $ g$ takes, it won’t be TM solvable.

  3. and 4. Because of (#) it is the same like 1. and 2.

Could that be right? It is for an multiple choice test and those questions are tricky.

Rules about invisibility, bag of holding, an imp and an undead’s head scenario

Okay….to make an extremely long story short. A PC put an imp inside his bag of holding. Running out of oxygen I made the imp transform into a spider to survive a much longer time than 10 minutes. (Looking online this imp/spider can now survive weeks with little oxygen)

At some point my PC also added a head of an immortal being inside the bag of holding. (The imp is assumed to be long dead to due to the lack of knowledge of its transformation ability)

So some bullet fire questions to help me as a DM to know if it’s allowed (and have some back up that this is not “too bs” for the players)

  1. He will take that head out at some point
  2. That head will have a spider in its mouth/ear/neck-hole whatever
  3. The spider will crawl out of it’s hiding spot and transform back into an imp.
  4. The Imp will take the head and go invisible while holding the head and escape.

The stuff I listed, do any of these break the rules that’s currently in place for the game? imp’s invisibility, transformation, bag of holding functions and etc.

What’s the RPG about a journey from A to B, with examples about French soldiers going to kill Hitler and a team trying to win a TV race contest?

There’s this roleplaying game that’s all about a group of people trying to get from point A to point B.

The two example scenarios that are the base for all the examples in the manual are French soldiers going to Berlin to kill Hitler and guys on a TV game show needing to reach point B to win a prize before a team of hunters catches them.

If I’m not mixing two different games together, the main game mechanic is throwing dice from a certain distance at a target lying flat on a table. Rolling outside the target (too long or too short) or knocking over the pile of dice stacked in the center of the target means failure.

How should UX review the completed web application and prepare a report about it?

How Should a UX guy review the completed app? What are the main credentials and How do you report If something is not working like expected? Do you have some check-list during your review or a template to write a report about the issues with the app? I’m looking for a path/suggestion to follow. Is there any source that can help me to review the app?