If a character is on top of a creature, does this count for flanking?
Context: a group I play in was killing a dragon, and one of my fellow players (a fighter) grappled it and hung on to its neck. One of the other fighters stabbed it on her next turn, and the DM was unsure whether the dragon was flanked or not. Eventually, he said that sure, it was flanked, because technically there was a straight line drawn between the two characters. This group runs pretty heavily on RAF (as evidenced by the polymorph incidents), so this isn’t a “was this right” question. The decision worked for us, but I was curious about what RAW says on it.
Thus: Can you be counted as an enemy for flanking when you are on top of the target? When you are grappling the target? What rules prove this one way or another?
The spell text reads:
you make the area immediately around the target’s space appear dangerous in some way. (XGtE, pg. 161)
And the spell’s 10d10 damage triggers when,
the target is moved out of the illusion…or reaches any part of its body through it.
It seems this can be interpreted to mean the illusion appears on all sides around the target and not necessarily above the target. Can a creature with immunity to restrained and a flying speed avoid the 10d10 damage by flying up and out of the illusion?
The Labels in Masks are fixed between -2 and +3. From the rulebook:
If you ever need to shift a Label and can’t (because the Label is at +3 and would shift up, or is at -2 and would shift down), you must mark a condition, GM’s choice.
When a character with Influence over you tries to shift your labels, this can be prevented with the reject someone’s influence move, but:
On a miss, their words hit you hard. Mark a condition, and the GM adjusts your Labels.
What happens if someone would shift your labels outside the allowed range and you fail to reject their influence? Do you take two conditions?
Page 199 of the DMG explains how new characters can start with magic items, even those they choose to make themselves (with the assumption these items were created some time before the character became a PC)
But let’s say a non-spellcaster wants to give themselves an extra point to an ability score. If they have 27,500 gp, they could start with a Manual of Quickness of Action and either use it immediately or possibly say they’ve used it already and begin with an inherent +1 bonus to Dexterity.
That book costs 27,500 gp. Using the formula on page 129 of the PHB, however, it would only cost 26,530 gp to have a 17th-level wizard cast wish on them as a service. For an 8th-level character (or a higher-level character with lots of other gear), that’s the difference between getting the bonus, and not.
Can the character simply decide to begin with this effect present (or a different spell with a permanent duration, like enlarge person+permanency, since 9th-level wizards are easy to find in large cities) and 26,530 gp less, or since the DMG only describes starting with magic items, must they spend 27,500 gp for the magic item?
My question stems from this one: Does the Star card from the Deck of Many Things increase your ability score above 20?
How exactly does increasing an ability score above 20, by any means, work at all?
Ability Score Increases: Some of these features allow you to increase your ability scores, either increasing two scores by 1 each or increasing one score by 2. You can’t increase an ability score above 20. -PHB pg. 15
Manual of Gainful Exercise: …your Strength score increases by 2, as does your maximum for that score.
Say you have a Strength score of 18, and use a Manual of Gainful Exercise to increase it to 20, can you still not use an ASI to increase it to 22, despite the “maximum” now being 22? In fact, is 20 even the maximum for your ability score when using items; the quote seems to only apply to Class Features.
The Bag of Beans states:
[…] 81-90: A nest of 1d4 + 3 eggs springs up. Any creature that eats an egg must make a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature takes 10d6 force damage from an internal magical explosion. […]
Interestingly, this item does not a list a cap on the increase like nearly every other item:
- Star card of the Deck of Many Things:
Increase one of your ability scores by 2. The score can exceed 20 but can’t exceed 24.
Your Dexterity score increases by 2, to a maximum of 20 […]
Even Ability Score Increases and similar features clauses under “Class features and Hit Dice” and also under “Ability Score and Modifiers”:
[…] You can’t increase an ability score above 20. […]
[…] Adventurers can have scores as high as 20 […]
There are also a multitude of “half-feats” which include lines like the following:
Increase your Charisma score by 1, to a maximum of 20.
Meanwhile there are other items that explicitly increase the maximum of 20 such as the Manual of Gainful Exercise:
[…] your Strength score increases by 2, as does your maximum for that score.
The Bag of Beans does not list a maximum score from its ability score increases; does this mean it does not have one?
If the inherent maximum is actually 20, does that mean that things like the Ioun Stone of Agility and various half-feats did not have to include “to a maximum of 20” in their descriptions?
Some related questions:
- Does changing race allow for the increase of ability scores beyond 20?
- Can you ever use an ASI to increase an Ability Score above 20?
If a caster has spent the duration of the Levitate spell moving upward to 2000′ is all that distance covered by the included feather fall component. A falling creature’s rate of descent slows to 60 feet per round until the spell ends and Levitate is a 2nd level spell. Also, how long would it take to float back down again?
In the new Explorer’s Guide to Wildemount, we are introduced to a new wizard Arcane Tradition called Chronurgy whose capstone ability is:
14th-level Chronurgy Magic feature
You can peer through possible futures and magically pull one of them into events around you, ensuring a particular outcome. When you or a creature you can see within 60 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to ignore the die roll and decide whether the number rolled is the minimum needed to succeed or one less than that number (your choice).
Say the DC for a Strength ability check is 25, and I have a +2 Strength modifier.
Does Convergent Future allow the die roll to be either 23 (“the minimum needed to succeed”) or 22 (“one less than that number”) even though the maximum possible on a d20 is 20?
I was scammed by someone. I know his domain name. I tried to search about him on who is but it shows ” The Sponsored Listings displayed above are served automatically by a third party. Neither Parkingcrew nor the domain owner maintain any relationship with the advertisers.”
How to get the information ?
Are the orcs of the D&D core canon cannibals, i.e. not above eating sentient humanoids?
As far as I can remember, Tolkien’s orcs seem to have no qualms about doing so (thanks for the link, Flamma), though I’m not sure they would’ve eaten their own kind as well.
What’s the official stance (if there’s any) on the feeding habits of DnD’s orcs?
I’d be most interested in v3.5’s “core setting” or that of the upcoming Next’s (and least interested in v4’s anything :)), though a comprehensive but abridged history could be a nice plus.