I've been experimenting with the new AI on adwords. My website is for lead gen. I've tried Max. Conversions and CPA, and had some success.
I'm was hoping someone here would know of the newest course that might be out there. I want to learn how to use audiences, and demographics in my campaign.
Can someone point me in the right direction?
When customizing characters, some players may want to get Conditions, not only Stunts, from other mantles. For example, in my campaign, I have a character with the Law Enforcement mantle that wanted the Third Eye condition.
Should he pay one Refresh for the Condition as he would for a new Stunt?
And what about more complex Conditions? For example, if someone wants to have Press Credentials from the Reporter Mantle, it seems it should come with Off the Air as well.
How enable HW accelrated encoding in FFMPEG, Ubuntu 19.04 ? (at least _nvenc variants of h.264/h.265 encoders)
Do you know simplified user friendly way, how to do that ? Thank you for any advice.
(my configuration: GeForce GTX 1060 6GB/PCIe/SSE2 / nVidia binary drivers version 418.56, nvidia-cuda-toolkit installed)
$ ffmpeg -h encoder=hevc_nvenc
ffmpeg version 4.1.3-0ubuntu1 Codec 'hevc_nvenc' is not recognized by FFmpeg.
btw, my cuda acceleration works perfectly in BLENDER CYCLES … so it works in general, but not in FFMPEG
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The differences between the two versions of the game are quite noticeable, and also spelled out in the conversion guide. Differences in various resolution mechanics seem subtler, and easier to overlook (I definitely overlooked them in the past and am likely overlooking others still). For example, Create Advantage seems to work slightly differently, and it’s not something that stood out to me in the book; similarly, resolution of recovery isn’t quite the same between the two either.
Thus I’m interested in knowing what are the differences in resolution mechanics as written between the Core and Accelerated. I’m talking specifically about mechanics used outside of character creation/advancement – mechanics used specifically during play, according to the letter of the rules in these two books (not houserules/rulings, not any additional supplements).
Necessary disclaimer: I know that in some technical ways Accelerated can be seen as a subset of Core, but I’m asking about the differences between the default implementation as written in Core (also at times referred to as Hearts of Steel) and Accelerated.