Can you move during your reaction in a ready action?

So let’s say that the party or the baddies want to dive a target all at once, but they are far apart on the turn order. Can the divers all do a ready action and then all jump in at once?


Turn order is:

  1. PC1
  2. PC2
  3. NPC1
  4. PC3
  5. PC4
  6. NPC2

Can NPC1 do a ready action of “when NPC2 moves in to attack a PC, I move in to attack the same PC” and then move and attack as the reaction?

How does the repair downtime action work in Scum and Villainy?

If I understand correctly, the repair downtime action on page 188 lets you spend an action and 1 cred to clear 1 damage.

However, in the “Downtime Activities in Play” section on page 194, Hayley uses her Bailing Wite ability to get a free action to repair the engines and then spends 3 credits to continue repairing other damage.

1) Does she not need to take multiple repair actions to clear multiple damages?

2) If the Bailing Wire ability allows her to clear damage with no cred cost, why does she remove the 3 cred? Does Bailing Wire make the first repair free but no others? The passage goes on to say if she did not have this ability the repairs would be much more expensive and the ship would need to do multiple on world jobs to repair the ship over time. Wouldn’t it just cost 1 credit more to repair?

I feel like I’m missing something obvious, any thoughts?

Can you make a bonus-action to throw a dagger from Two-Weapon Fighting before you take your action? [duplicate]

So I have non-thrown one-handed-weapon in my main hand and light melee weapon with thrown property in my second hand. Can I throw my weapon in second hand before making a attack with my main hand?

Two-Weapon Fighting (Combat Rules) When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative. If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.

Charging as a move action?

So I’m very fond of quirky build even if the optimization is horrible. I’m working around a polearm charger (no mounts, mounts are lame) I’ve already found a couple of ways to turn and am looking for more (see my other post) during a charge so while I’m waiting for that I’m trying to reduce the action. Is there a way to charge as a move action or lower, (including ways that lower the actual distance)?

Can you use a bonus action between the seperate attacks of a spell

Similar to my recent question about moving between a spell’s attacks I am curious about whether RAW you can use a bonus action between a spells attacks.

Unlike in the case of Movement, Bonus Actions do not have a section specifying that they can occur in between parts of a particular type of Action. The section on Bonus Actions reads

You choose when to take a bonus action during your turn, unless the bonus action’s timing is specified (PHB, 189)

The answer to this question is very relevant to Warlocks who might use Eldritch Blast against the target of their Hex but slay the target before every blast of Eldritch Blast has been used. The Warlock would then want to target a new creature with the remaining blasts (see this answer on changing targets during a spell) but first use their Bonus Action to move Hex to the new target.

Related: Can you use a bonus action from Cunning Action in the middle of an Attack action?

Does using an Owl’s “Talons” action while Wild Shaped count as taking the Attack action?

First, a reason this might matter would be a multiclassed Druid/Monk using Wild Shape and hoping to use Flurry of Blows, the latter of which states:

Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.

So say we are transformed, via Wild Shape, into an Owl and we use our “Talons” action. Can we then use Flurry of Blows?

I’m unsure what the case is given that the Monster Manual states (page 10):

When a monster takes its action, it can choose from the options in the Actions section of its stat block or use one of the actions available to all creatures, such as the Dash or Hide action, as described in the Player’s Handbook.

“Talons” is not one of the actions available to all creatures, but the Attack action is so I’m unsure whether Talons also counts as the Attack action and if so, why/how?

In addition the Essentials Kit describes the “Use a Special Ability” action as follows (page 36):

Many class features give you special ways to use your action. Monsters also have their own special actions, as described in their stat blocks.

Are these “special actions” things like “Talons” or is “Talons” a use of the Attack action?

Can a Monk use Flurry of Blows while under the effects of Wild Shape; are actions such as the Owl’s “Talons” considered the Attack action?

Calculating Damage for the Fling Action

DND 5e. Among my group there seem to be multiple ways of interpreting the damage from the action “Fling”.

From the Kraken:

Fling. One Large or smaller object held or creature grappled by the kraken is thrown up to 60 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.

The distance for the damage calculated is in question:

If the creature is thrown an intended 60ft but interrupted say 30ft in by a solid surface, is the distance then considered to only be 30ft for the damage calculation? This would seem to be supported by the “up to 60ft” phrasing, but also would then imply that the creature thrown had less momentum from an interpretation of physics simply due to a wall existing in the way.

Or would the damage be considered from the full 60ft of the initial throw? The “up to 60ft” would assert an individual could be thrown less distance by the kraken’s intent, randomly, DM, etc. Then, the damage in question could be based on this.

The interpretation of the “up to” is up to DM discretion. For damage which of these is correct?

How should Augury work when the course of action relies on a skill check?

My party’s Cleric has just picked up Augury. It’s clearly a spell that garners some understandable confusion, but I don’t think this precise question’s been asked before.

How should I, as DM, answer Augury when the good or bad outcomes of a proposed course of action hinge on a skill check, which is random?

To provide a concrete example, suppose the party need to recover some battle plans from within an enemy encampment. In the dead of night, the Cleric casts Augury, proposing: “The rogue sneaks past the sentries and takes it from the command tent”. It’s a fine plan, one I expected them to try, and it will work perfectly if the Rogue rolls at least an 11 on their stealth check – a 50% chance. But if they roll under, the alarm will be raised, and the Rogue will likely be captured.

This isn’t “Nothing”, and it isn’t “Weal-and-Woe” – the result is definitely one of Good or Bad, and it isn’t both. It also isn’t contingent on any subsequent effects that would change the outcome. So how should I answer?