Action per target to initiate VS Edge

In the Cypher System rulebook, somes abilities (like Accelerate Third Tier Speaker) say instead of dealing efforts to decrase the difficulty, you can use it to affect more targets, but you must spend one action per target, and so one target per turn only.

But you can reduce cost with Edge, why would you make those efforts since you can just use the ability each turn, each time for one target, and each time using Edge to reduce.

Command action for strike summons/minion

Wonder if someone could help. I have created a pathfinder 2e Druid character with an animal companion (Bear) and a Summon Fey spell (Sprite). Can the bear only attack my enemy when commanded (Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it p214) while the summoned Sprite does not require the command (generally attacks your enemies to the best of its abilities p637)

Thanks

Active or Disabled action button in a mobile form?

I have a “change password” screen where the user’s password has expired and he/she has to change it. it’s a standard screen with “New password” and “Re-type new password” fields, with an inline validation that checks whether the password guidelines are met (while the user is typing): 8 characters, 1 digit, 1 number, 1 special character.

we have an argument whether the main “change password” action button should be disabled until all the validations are clear, or to keep it active and provide an error message if needed.

what do you think is better?

What 3.5e feat/spell/skill lets you know if you’re breaking a vow/your god’s rules as a free action?

I am building a D&D 3.5e Saint Cloistered Cleric with a Vow of Poverty and Vow of Peace. In the past two weeks, I ran across a character ability (a skill, feat, spell, alternate class feature, domain ability, or something) that had wording like:

as a free action you can consult your intuition and know whether something is in accord with your god’s will [or breaks a vow, I’m not certain of the exact benefit]

I remember specifically that it was a free action and it let you check the status of an action under consideration. But I’ve spent 3 hours searching the Book of Exalted Deeds, the Player’s Handbook, and Google and can’t locate it.

Does poking yourself with a needle with the intend to do damage require the Attack action, or can it be done as a (free) object interaction?

Does poking yourself with a needle hard enough to cause damage require the Attack action, or can it be done as a free object interaction?

This task is certainly no more involved than opening a door, which is the example of an object interaction in the PHB. Also, having your player do an Attack roll for such a trivial thing feels ridiculous. However, this would provide an easy way to sustain your rage when you cannot attack or are not attacked.

What are the ramifications of making the Battle Master fighter’s Commander’s Strike maneuver no longer require the Attack action?

The Battle Master fighter’s Commander’s Strike maneuver (PHB, p. 74) states:

When you take the Attack action on your turn, you can forgo one of your attacks and use a bonus action to direct one of your companions to strike. When you do so, choose a friendly creature who can see or hear you and expend one superiority die. That creature can immediately use its reaction to make one weapon attack, adding the superiority die to the attack’s damage roll.

However it is currently the only maneuver that actually requires you to take the Attack action. I found this odd, and the rare times that this fact came up, I simply ignored it, allowing it to be used with any sort of attack. I have thus made the following changes as a house rule:

When you make an attack on your turn, you can forgo the attack and use a bonus action to direct one of your companions to strike […]

It would still be limited to one use per turn, as you only have one bonus action on any given turn, but perhaps there is some issue that results from this which I haven’t noticed. What are the ramifications of this change?

D&D 5e Lair Action Rule Interpretations for Young Black Dragons [duplicate]

This question already has an answer here:

  • Do dragons of all sizes get lair actions and regional effects? 2 answers

Page 89 of the Monster Manual describes Lair Actions and Regional Effects. It says Regional Effects only apply to Legendary Black Dragons but does not say that for Lair Actions. Does that mean Lair Actions can be used for Young and Wyrmling Dragons?

Bonus action spellcasting, does the order of casting matter? [duplicate]

This question already has an answer here:

  • Does order matter when casting a cantrip with a casting time of a bonus action and another spell? 2 answers
  • Which uses of Bonus-Action spellcasting are legal? 1 answer

If you cast let’s say Magic Missile, and then used your bonus action to Quicken Spell let’s say Eldritch Blast, would that not work because of this?:

A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven’t already taken a bonus action this turn. You can’t cast another spell during the same turn, except for a cantrip with a casting time of 1 action.

If you cast a non-cantrip spell as your action, does that just negate your ability to use spells in your bonus action, cantrip or not?

Or is it in order where you only have to cast a spell with your main action first, and only then can you still have your bonus action?

But then that would mean you still had your bonus action, and since you already cast a spell with your main action, can you then use a bonus action to cast a non-cantrip spell, since it only prohibits the casting of non-cantrip spells after a bonus action spell has been used (and it hasn’t been yet)?

Similarly: If you cast a bonus action cantrip first, does that mean you are unable to then cast a non-cantrip spell for your action?

I was always under the assumption that you were only unable to cast non-cantrip spells with either full action or bonus action if the other has already been used to cast a non-cantrip. (hence why Action Surge spellcasting works as that is another full action rather than a bonus action)

In case the question is a bit too badly written by myself to parse, some examples: Are these valid, if not, which of them are?:

1)

Action: Fireball

Action Surge: Fireball

Bonus Action: Shillelagh

2)

Action: Fireball

Bonus Action: Shillelagh

Action Surge: Fireball

3)

Bonus Action: Shillelagh

Action: Fireball

Action Surge: Fireball