The 5e Inquisitive Subclass allows perception checks as a bonus action. Would that matter in a heavily obscured area during combat?

Let’s say an Inquisitive is in a fog cloud. By my understanding, advantage and disadvantage cancels out if you are fighting someone else in that cloud. But if you were able to make a bonus perception check (and succeed) before attacking, could that negate your disadvantage?

As far as I can tell, there are no direct rule applications but I just wondered if someone had any thoughts on it. I guess in my head, using your action to search for someone when you can’t see due to environmental conditions them isn’t that useful for attacking purposes. But if you were to use a bonus action (in effect searching and attacking near simultaneously) would that change anything?

Same question for attacking from outside said hazard. I search, find, and shoot arrow – negate disadvantage?

Does the Spiritual Weapon spell take a bonus action or an action to use?

I am a 5th level cleric in D&D and I am a little unsure about how to use spiritual weapon, which is cast with a bonus action.

The spell says that you create a weapon and then you can attack. It then says that “on your turn” as a bonus action you can move the weapon and hit another person, but spiritual weapon itself is already a bonus action.

Does this mean that you get a bonus action on a bonus action, or does the first bonus action become an action?

Would there be a problem to incorporate Pathfinder-2e’s “Step” action in place of DND 5e’s “Disengage” action?

Pathfinder’s Step:

You carefully move 5 feet. Unlike most types of movement, Stepping doesn’t trigger reactions, such as Attacks of Opportunity, that can be triggered by move actions or upon leaving or entering a square. You can’t Step into difficult terrain, and you can’t Step using a Speed other than your land Speed.

DND 5e’s Disengage:

If you take the Disengage action, your Movement doesn’t provoke Opportunity Attacks for the rest of the turn.

My intention would be to create for DND 5e something like:

If you take the Step action, you can move 5 feet to an unoccupied space not in difficult terrain without triggering any opportunity attacks.

As Disengage applies for a creature’s full movement, I think giving the creature an extra 5 feet of movement when taking the Step action makes up for the loss. This would of course apply for NPCs and PCs, so I don’t see this giving an unfair advantage to one group over the other, except for maybe those with the ability to disengage as a bonus action, like Goblins or Rogues; switching that for the Step action about may be a slight nerf to the class/creature/race.

I find the Pathfinder Step makes more sense than the DND Disengage, as I can’t make sense of Disengage working for more than the enemies directly threatening the character: a creature that takes the disengage action could then run there full movement, potentially avoiding a dozen or more attacks.

Does the bonus action shove from Unearthed Arcana’s Telekinetic feat move the target through the air, or only on the ground?

Imagine a party of PCs exploring a dungeon inside a volcano. After a climactic confrontation with the Big Bad, the volcano begins to erupt, and the PCs must flee for their lives. Unfortunately, one of the PCs — Tarly Target — is badly injured and can barely walk. Working together to carry Target, the PCs race toward the volcano’s mouth. Just as freedom nears, a sudden quake tears open the path before them, creating a 15-foot chasm that begins filling with molten lava. There’s no way Target can make the jump.

Psimon Psion, a PC with the Telekinetic feat from Unearthed Arcana’s "Psionic Options Revisited", proposes to use the feat to try to hurl Target across the chasm. The feat’s third bullet says:

As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, roll your Psionic Talent die, and the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved toward you or away from you a number of feet equal to 5 times the number you rolled. A creature can willingly fail this save.

Assuming Psion could roll a 3 or greater on his Psionic Talent Die, sufficient to move Target the full 15 feet required to clear the chasm, is this a viable use of the feat? Must Target remain in contact with the ground the entire time he’s being moved by the shove, such that he’d immediately plunge to his doom once moved over the chasm? Or can the shove actually propel him through the air to the other side?

For completeness’s sake, I note the following:

  • The normal shove action (PHB p. 195-196) only moves a creature a maximum of 5 feet, so it does not offer much guidance here.
  • The telekinesis spell (PHB p. 280-281) can move a creature, but the move is not characterized as a shove and explicitly can hold the target in mid-air, so it is not helpful here either.

Can a creature with multiple attacks per Attack action make all their attacks if they are incapacitated between two of those attacks?

The Player’s Handbook states (emphasis mine):

An incapacitated creature can’t take actions or reactions.

Suppose I am fighting a creature that has a multiattack, and I have an ability that can incapacitate a creature as a reaction. If the creature has completed the first attack in its multiattack, could I prevent the remainder of its attacks with my ability? Or is it too late, since the remaining attacks aren’t actions?

Does failing to tumble through an occupied space end your action?

One Tumble skill use requires a check (DC 25) to do this:

Tumble at one-half speed through an area occupied by an enemy (over, under, or around the opponent) as part of normal movement, provoking no attacks of opportunity while doing so. Failure means you stop before entering the enemy-occupied area and provoke an attack of opportunity from that enemy. Check separately for each opponent. Each additional enemy after the first adds +2 to the Tumble DC. (Player’s Handbook 84)

Abe the Medium human rogue is 10 ft. from his opponent, Bob the Medium human fighter who wields a longsword. Abe takes a move action and uses 10 ft. of his speed 30 ft. to become adjacent to Bob. Then Abe makes a Tumble skill check as described above to move through Bob’s space, fails the Tumble skill check, provokes an attack of opportunity from Bob, and stops before he enters Bob’s space.

Does Abe’s failed attempt to enter Bob’s space flat-out end Abe’s move action? Or does Abe’s failed attempt to enter Bob’s space consume 10 ft. of Abe’s speed, and Abe can spend his remaining 10 ft. of speed as he wills? Or does Abe’s failed attempt consume none of Abe’s speed—as Abe didn’t actually enter Bob’s space after all—, and Abe can spend his remaining 20 ft. of speed as he wills? Or is there another outcome that I’ve not listed here?

does interaction with a magic neckless count as action in combet

I’m playing in Curse of Strahd model, and there is an item named holy symbol of ravenkind. This item hides behind the paladin character shirt. When the paladin have the sword and shield ready to battle and want to take out the HSOR necklace, does he need to sheathe or drop his sword before he can pull the necklace out? I tried to consult with this spellcasting in combat clarifications and restrictions article but it got me more confused. And if you need to sheathe the sword, does it take 2 action to draw it? example: 1st turn sheathe the sword 2nd turn pull the necklace and use it 3ed turn wear the necklace on the neck and draw the sword 4th turn attack with the sword this is how my DM said it should be, considering the necklace as an item like a sword.

Does holding an action change your order in inititiative? [closed]

I play in a group that has different levels of d&d experience from first time players to those that have been playing since the inception of d&d. When we are in a combat setting, if a player holds their action in combat, they are told their initiative changes to 0 and they now go last in initiative order for the remainder of combat. Is this correct or is this a rule from a different edition?

Opportunity Attack, Ready Action, & Eldritch Blast/Repelling Blast


A druid ally is in melee range of an enemy berserker and decides to move away, provoking an attack of opportunity from the berserker.

My character has readied an action: Cast Eldritch Blast (with Repelling Blast invocation) on the berserker in question if he attacks the druid.

What I think happens

The druid’s movement is interrupted by the attack of opportunity which is in turn interrupted by the readied Eldritch Blast. Assuming the Eldritch Blast hits, I can push the berserker out of melee range of the druid, thereby negating the attack of opportunity.

Is this correct?

Similar situations

What if, rather, the trigger was the druid moving? What if the trigger was the berserker raising his weapon or rearing back in preparation for an attack?