Can a Thief rogue disarm an enemy in combat using Sleight of Hand as a bonus action?

One of my players rolled a Thief rogue. At level three they get the Fast Hands feature:

You can use the extra action granted by your Cunning Action to make Dexterity (Sleight of Hand) checks, use your thieves’ tools to disarm a trap or open a lock, or use an object in the environment.

The player asked mid-fight to use a Sleight of Hand check to disarm a foe. Since this isn’t clear in the PHB, the discussion slowed down the fight considerably. To end this discussion, I ruled that the player could make a Sleight of Hand check contested by the enemy’s Strength (Athletics) check.

I still find it hard to see how a Sleight of Hand check could work to disarm mid-combat, since there’s no way you’d be able to "sneakily" take someone’s weapon out of their hands while fighting.

There is an optional "Disarm" rule as listed in the DMG, which uses a weapon attack against an adversary’s Dexterity (Acrobatics) or Strength (Athletics) check to determine whether or not a disarm action succeeds.

Could a Thief rogue disarm an enemy in combat using Sleight of Hand as a bonus action?

Is the DMG’s Disarm option an entire action, or a replacement for a single weapon attack?

My confusion comes from the somewhat ambiguous wording of the Disarm action as described in the Dungeon Master’s Guide (p. 271):

A creature can use a weapon attack to knock a weapon or another item from a target’s grasp. The attacker makes an attack roll contested by the target’s Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item.

Two things stand out to me:

A creature can use a weapon attack

One way to interpret this is to mean that this is replacing a normal weapon attack, disarming the target instead of dealing damage. The other way to interpret this is that this weapon attack is special; that despite being called an attack, it’s intended to be its own action type.

If the attacker wins the contest, the attack causes no damage or other ill effect

This also stands out to me. If this were its own action, and not a replacement for a regular attack, then it wouldn’t be necessary to specify that damage is negated; it would simply be presumed to deal no damage.

What is the correct way to interpret this action? Is it its own action, or a replacement for a single attack as part of the Attack action? If a character gets the Extra Attack feature, can Disarm replace every attack they’re otherwise allowed to make?

Can the bonus action attack from Polearm Master be used to Disarm?

Polearm Master (PHB p. 168) gives you the ability to situationally make a bonus action attack:

When you take the Attack action and attack with only a glaive, halberd, or quarterstaff, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon’s damage die for this attack is a d4, and it deals bludgeoning damage.

The optional Disarm rule (DMG p. 271) allows a weapon attack to disarm rather than do damage:

A creature can use a weapon attack to knock a weapon or another item from a target’s grasp. The attacker makes an attack roll contested by the target’s Strength (Athletics) check or Dexterity (Acrobatics) check. If the attacker wins the contest, the attack causes no damage or other ill effect, but the defender drops the item.

Can you Disarm using the bonus action attack provided by Polearm Master? (obviously forgoing the damage roll).

Is there a potential XSS in this html action attribute?

I’m working on a website and I noticed that if I go to the following URL: website.com/page?alert() this message is reflected in the action form. I tried to close the action attribute using double quotes in order to try a classic like " onload="alert(1)" but double quotes are URLencoded if i read the source code. Do you have some suggestion? Or is just a rabbit hole? Thanks

 <form method="post" action="./page?alert()" id="cn"> <div class="n"> 

Can I interact with my spiritual weapon, (say a quarterstaff) and use my bonus action to move US 20 feet?

Say I create a spiritual weapon in the form of a (horizontal) quarterstaff. Can I grab it and use the bonus action to move it (and myself) 20 feet. Say move me across a pit, or allowing me to take the rest of my normal movement, or even avoid introducing and attack of opportunity. My character happens to have a pole-dancing proficiency… Can she conjure up a pole and perform with it? What about a net, and cradle myself up a tree? "The weapon takes whatever form you choose." Can a spiritual weapon be any object? A Pillow — I really want to have a pillow fight dealing 1d8+ChMod A bed, a surfboard, a ladder, a chair?

If my familiar is forced through my action, to drop a rock while over a target, is it an attack?

Here is the scenario:

My Familiar has a strength of two and can therefor carry 7lbs. (Str score X15 divided by 4 for being tiny (p176 PHB) )

I cast Reduce on a rock that weighs 56lbs making it weigh 7lbs.

I have my familiar fly over a target. Then as an action I cast Enlarge on the rock, cancelling out the reduce spell and enlarging the rock x8 making it weigh 448lbs. This is too much for the familiar to hold and it drops the rock. Not as an attack, but because it has no choice.

An alternative but similar thought for comparison. If I use an action to dismiss the familiar does it drop the rock? (ending concentration on the reduce spell and still dropping a 56lbs rock)

Does this count as an attack from the familiar, or because I used an action to cause it, is it my attack?

How can I handle critical failure without slowing down the action?

In my last session, my group had in a single encounter over 8 botches, I lost count in fact!

At first, I was statistically amazed at how our ranger botched 4 rounds in a row (in-game interpretation would equal to a birth-deficient kobold with cataracts trying to throw a rock point-blank at a boulder and missing), but then it became agitating coming up with ideas on how to “punish” a botch.

Normally our DM says: “On 1 your bow string snaps, on 2 your arrow hits the fighter adjacent to the enemy, on 3… blah blah blah” and rolls 1d4 to determine the outcome, which in my opinion slows down the fight and does not add to the role-playing experience at all, not to mention each class requires different actions, while AoE attacks can critical hit one target but botch on another… However, I feel critical failure should exist as a means of balancing natural 20 and making multiple attacks during a turn more risky. Being under constant life-threatening stress, even a master would make a mistake, or grow reluctant not knowing his enemies’ traits.

All of the above led to one rational question: how can I introduce critical failure in a way that doesn’t slow down the action?

Ways to heal after casting a spell as an action in the same round


Context

Following this question, I am looking for ways to heal in the same round after casting Beacon of Hope from a Ring of Spell Storing.

I was looking for an abilty like a Divine Channel or an item I could use to heal but didn’t find anything. (and I don’t really know where to search besides Google and the Stackexchange)

Sidenote: I am a level 5 cleric of Qotal but I’m also interested to know how other classes could do.

Can you spend a bonus action in the middle of an attack?

Say you’re a Paladin, and you want to cast Searing Smite.

Can I roll my attack, see the result, and decide if I want to spend my Bonus Action on Searing Smite before the outcome is determined?

Taking this a step further, can I do it after the outcome is known (so I know I will hit)?


Relevant quotes from Jeremy Crawford, DnD 5E Development Lead:

  • (1) You make an attack roll. (2) You hit or miss. (3) You roll damage if you hit. "When you hit" happens at number 2.
  • {The quote below} was addressing bonus actions and reactions that have triggers. A bonus action that has no trigger—such as Cunning Action and the misty step spell—can take place whenever you want on your turn (PH, 189).
  • No general rule allows you to insert a bonus action between attacks in a single action. You can interrupt a multiple-attack action with a bonus action/reaction only if the trigger of the bonus action/reaction is an attack, rather than the action.

Crawford’s quotes above are about timing related to things like spending a Bonus Action between attacks, or defining how certain abilities determine when the "hit" is calculated in the damage formula. My question is, can something as general as a Bonus Action interfere with the "steps" of the Attack roll?

We know that something like the Shield spell can directly interfere with these steps (as the spell’s trigger requires an attack that "hits" you, but then the AC bonus applied can then negate that hit from occurring). However, is that specifically due to the Shield spell’s trigger and magical effect, or is it using a general rule?


Other, related questions:

  • Can you use a bonus action from Cunning Action in the middle of an Attack action?
  • Can you use a bonus action between the separate attacks of a spell?