Let’s say my players used Dominate Monster on a Kraken:
While the creature is Charmed, you have a Telepathic link with it as long as the two of you are on the same plane of existence. You can use this Telepathic link to issue commands to the creature while you are conscious (no action required), which it does its best to obey.
Or my Necromancy Wizard successfully commanded Stradh:
If it fails, it becomes friendly to you and obeys your commands until you use this feature again.
Can the player have the creature use its legendary actions, lair actions, and regional effects?
I’m aware that spells like True Polymorph don’t allow this. I wondered whether these do (or should!).
A player in my upcoming game wants to play a burrowing race. I couldn’t find rules about what sort of actions a burrow creature can take.
Do rules exist for burrowing creatures:
- Attacking from underground?
- Getting cover underground?
- Casting spells underground?
Note: I see this question has been answered for 4E, but this question is specifically about RAW Pathfinder.
I read https://www.ibm.com/support/knowledgecenter/SSEPGG_9.7.0/com.ibm.db2.luw.sql.rtn.doc/doc/r0055176.html and tried to run the command provided in the article, even though I fully expect SMTP to not work because my server requires a user name and password authentication that the command is missing.
So, just to try it out, I fired off:
db2 update db cfg using smtp_server 192.168.0.12
It threw this error:
SQL1024N A database connection does not exist. SQLSTATE=08003
Are there any prerequisites to the above command that I am missing?
And once we get this to work with the community’s help, how are we supposed to provide user name and password for the SMTP server in DB2 UDB?
Page 622 of the Core Rulebook defines the Stunned condition:
You’ve become senseless. You can’t act while stunned. Stunned usually includes a value, possibly over multiple turns, from being stunned. Each time you regain actions (such as at the start of your turn), reduce the number you regain by your stunned value, then reduce your stunned value by the number of actions you lost. …
I’ve created a creature that can stun a PC as a result of the PC attacking it with a melee weapon. This means that the PC could be stunned mid-turn.
Now, rules as written, the above paragraph reads like this:
- You can’t act when stunned.
- Stunned value "ticks down" each time you regain actions.
- Therefore, if you are stunned during your turn, "you can’t act," so you simply lose your remaining actions. Then, at the start of your turn when you regain actions, Stunned ticks down and you may be able to act again on that turn if Stunned reduced to zero.
So, if a PC takes their first action and become Stunned 1, they will actually lose a total of three actions: the remaining two actions on their current turn, then one action when they regain actions next turn.
Is this the correct interpretation? Or should Stunned start ticking down immediately, so that in the above example, the PC would lose their second action on that turn, go down to Stunned 0, and then be able to take their third action?
As a mage hand legerdemain can I use my mage hand to draw an object from myself as a free action, before I use my bonus action to use this object on an enemy.
For example, as an AT I have a vial of holywater on my belt and I’m fightning against an undead. Can I use my mage hand to draw out the vial from my belt as a free action and decant the undead with it as a bonus (cunning) aciton.
Or do I need 2 turns for that?
I’m confused, the rule says:
"You can stow one object the hand is holding in a container worn or carried by another creature."
But what about myself?
One of the possible injuries from the optional "Lingering Injuries" table in the DMG is Internal Injury:
Internal Injury. Whenever you attempt an action in combat, you must make a DC 15 Constitution saving throw. On a failed save, you lose your action and can’t use reactions until the start of your next turn. The injury heals if you receive magical healing or if you spend ten days doing nothing but resting.
When suffering from an Internal Injury, do you have to make this saving throw when attempting a bonus action in combat, or just when attempting normal actions?
i read this quesion about legendary actions do not trigger effects from spells that happen at the beginning of the monster turn, but since I’m playing in curse of strahd, i wondered: does strahd von zarovich, that can do legendary action and move out of its turn, can run (as a legendary action) in the sunlight with no damage ? since the sunlight do damage only when he start his turn in the area of effect (and not like moonbeam spell when he go inside it).
While I know you can’t cast 2 spells of first level or higher in a turn, and actions can’t just be used as bonus actions, is the reverse true?
Say there’s a barbarian cleric that rages as a bonus action: can they use healing word as an action, when it normally takes a bonus action? Can bonus actions be used as actions in the case of using a bonus for something else such as rage?
The monster my players were fighting acted first in the intitative order. It dove into the lake and out of sight. They all readied actions to attack when it revealed itself. On its next turn it attacked, triggering all of their readied actions, so it got off its attack, but then they all attacked him. We all got really confused as to whose turn it now was, the monster again or my players. I ruled that it was the monster but now that seems wrong. Did I rule this correctly? How should I be handling this?
If a monster has Legendary Actions, can it use one at the end of a dead creature’s turn? And would it matter if the dead creature is an ally of the monster or a PC?
Relevant section from the Monster Manual:
A legendary creature can take a certain number of special actions — called legendary actions — outside its turn. Only one legendary action option can be used at a time and only at the end of another creature’s turn. A legendary creature regains spent legendary actions at the start of its turn. It can forgo using them, and it can’t use them while incapacitated or otherwise unable to take actions. If surprised, it can’t use them until after its first turn in the combat.