Removing / Editing Desktop Right Click Actions 16.04

I would like to remove the ‘Organize Desktop by Name’ action, or at least edit the desktop right click menu to put an indent between ‘paste’ and ‘Organize Desktop by Name’, so I don’t keep mucking up my desktop icon layout when I missclick and hit the latter when intending to hit the former.

Nautilus actions helps define and add new actions, but I’ve been unable to use it to remove already existing actions.

Any help is much appreciated.

How can we change Call to actions on a card without making user learning process harder and longer?

We are designing a new dashboard for our platform which user request on some service and our providers submit offers for user requests. when a request submitted by a user, He should wait until service providers react to request. As you may guessed already, CTA buttons change on providers or user reaction. for example: user can edit his request until one offer submitted. but after that edit buttons doesn’t do anything. Here we have 2 solution for this kind of situation:

  1. Disable buttons which are disable in this state
  2. Remove disabled CTA buttons & replace them with buttons that do things

Take a look at uploaded images for better understanding:State 1 (user requested and before submit any offer by providers

State 2 (providers submitted an offer on request)

users should learn about cards we designed for their requests. changing CTA buttons on every state (which is necessary) is making the learning process harder and harder! What should we do about it?

Can a surprised monster use lair actions if they roll high initiative?

The rules for lair actions say:

On initiative count 20 (losing all initiative ties), it can use one of its lair action options. It can’t do so while incapacitated or otherwise unable to take actions. If surprised, it can’t use one until after its first turn in the combat.

If a creature with lair actions is surprised but rolls a 21+ on initiative, can it use a lair action on the first round? By the time initiative count 20 occurs, the surprised creature has already had a turn that combat (which it spent being surprised).

Does a Beastmaster Ranger’s animal companion gain more actions when its master becomes incapacitated?

This question comes from discussion in the comments to the question “Can my baboon animal companion use her wand of magic missiles?”

The beast master’s animal companion states:

[…] The beast obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, or Help action. If you don’t issue a command, the beast takes the Dodge action. […]

I’m unsure whether this is a list of the only actions that an animal companion can take during combat (and thus excluding options such as Use and Object and Hide).

Notice that this is different from what find familiar states:

[..] Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal […]

The description of the Ranger’s Companion goes on to state:

If you are incapacitated or absent, your beast companion acts on its own, focusing on protecting you and itself. […]

Here there are no such action restrictions put on the beast companion. Does this mean that while you are Incapacitated your animal companion could now take actions such as Use an Object if they protected you, whereas otherwise it could not?

Do actions that impose the Grabbed condition limit the use of a hand?

The Grapple action states:

Requirements You have at least one free hand. Your target cannot be more than one size larger than you.

You attempt to grab an opponent with your free hand. Attempt an Athletics check against their Fortitude DC. You can also Grapple to keep your hold on a creature you already grabbed.

Critical Success Your opponent is restrained until the end of your next turn unless you move or your opponent Escapes (page 470).

Success Your opponent is grabbed until the end of your next turn unless you move or your opponent Escapes.

Failure You fail to grab your opponent. If you already had the opponent grabbed or restrained using a Grapple, those conditions on that creature end.

Critical Failure If you already had the opponent grabbed or restrained, it breaks free. Your target can either grab you, as if it succeeded at using the Grapple action against you, or force you to fall and land prone.

Similarly, Snagging Strike is worded as:

Requirements You have one hand free, and your target is within reach of that hand.

You combine an attack with quick grappling moves to throw an enemy off balance as long as it stays in your reach. Make a Strike while keeping one hand free. If this Strike hits, the target is flat-footed until the start of your next turn or until it’s no longer within the reach of your hand, whichever comes first.

Finally, Combat Grab is worded as:

Requirements You have one hand free, and your target is within reach of that hand.

You swipe at your opponent and grab at them. Make a melee Strike while keeping one hand free. If the Strike hits, you grab the target using your free hand. The creature remains grabbed until the end of your next turn or until it Escapes, whichever comes first.

All three of these actions seem to be unclear on the “state” of the free hand that is doing the grabbing while the target is afflicted with the Grabbed condition. It is clear that the attacker usually must remain within reach of the target, but it is only implied that the hand remains occupied for the duration and unable to be used for other actions.

The intent with this question is to determine if it is possible to Grapple/Snagging Strike/Combat Grab a target with one action, and then follow up with Double Slice (which has a requirement of “You are wielding two melee weapons, each in a different hand.”). The character would be wielding a melee weapon in one hand, and a gauntlet with the free-hand and agile qualities in the other, thus meeting the two melee weapon requirement (as the gauntlet counts as a simple melee weapon, working past the unarmed attack not counting as a weapon), as well as the free hand requirement for the grapple action.

How to stop current branch of actions but not terminate the whole flow

I have 4 streams of actions which filter out selections: 1-10k 11-30k 30-99k 100k+

On my previous question I wanted to avoid heavily nesting items, that has been achieved. Now, I am faced with the problem where, I have 3 Streams that are FALSE and one is TRUE but I don’t want to Terminate the whole flow just because they are false.

So, I have a workaround of “Do Until” which will run infinitely, until the flow is forced to terminate.

I was wondering, are there any other methods that are recommended?

Another I can think of is Sending an Email asking for a response which never gets answered. Neither are ideal solutions, but suffice. Are there official ways of performing this? Something like, end this “line of inquiry” if condition is false?

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How many bonus actions can I take?

I am currently a level 4 cleric, I have the crossbow expert feat which allows me to make an attack with my crossbow as a bonus action. I have Spiritual weapon, as well, is also a bonus action.

Could I, on the same turn:

  1. Hit with weapon
  2. Use feat to have bonus action w/ crossbow
  3. Use spiritual weapon to hit as well.

Custom Actions in SharePoint designer. Lock a form until a video is wached?

I have created an InfoPath form that is tied to a 2013 SharePoint list of names. The idea is you watch the safety video, scroll down to the form, find your name and click “submit”. The name and created field shows in the list and works as a record of who received the safety training, and at what time.

Here is where my question comes in. Is there a way to only allow submission after the video is watched? Ideally I would also like to take away the ability to fast forward as well. My guess is that the answer lies in “custom Actions” in SharePoint designer
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Placement of multiple destructive actions

In the current project I am working on, I have came across the below scenario where I have to display 3 destructive actions. It’s inside of a card view and those cards will appear as a result of a particular research. I have taken few steps for error prevention :

  1. I have not use filled red buttons, so that it doesn’t get unwanted attention.
  2. I have used icons, so that it helps user to identify each action

But I still have doubts on placing 3 destructive actions close by and having them all in red. Appreciate if anyone can share your thoughts on this particular scenario.

P.S. This is an enterprise application, so having multiple clicks and hiding information is avoided to provide more usable and efficient UIs.

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