Where can I find transcripts of actual game sessions?

Some of us are getting together to play an RPG, but not everyone has been in one before. One of the prospective players has asked me for a transcript or something they could read to get a sense of what actually goes on in a game. I’d point them to a podcast, as in Where can I find actual play podcasts for RPGs?, but I’d like to read it myself first (and I can’t listen to podcasts), so:

Where can I find written transcripts of actual game sessions?

I’m basically looking for a script like:

John (Thograk the Orc): I dig through the pile of dead rats. Susie (Minzen the Paladin): Eww, that's gross!  Why did we invite this orc again? Frank (DM): Some of the rats look tastier than others, but no, you don't find     the Barrel of Healing buried in the pile. 

but from an actual game.

Is it safe to assume that my computer’s clock will always be synced with actual time within the second or a few seconds at the worst?

Years ago, I was running a service where the moderators were able to do various actions with massive privacy implications if the accounts or contributions were less than a short period of time. I did this by checking the timestamp against the current Unix epoch, allowing for X hours/days. Normally, this worked well.

One day, the server where this was hosted on had been “knocked offline” in the data centre where I was renting it, according to the hosting company. When it came back on again, its clock had been reset to the factory default, which was many years back.

This resulted in all my moderators potentially being able to see every single account’s history and contributions in my service until I came back and noticed the wrong time (which I might not even have done!) and re-synced it. After that, I hardcoded a timestamp into the code which the current time had to be more than or else it would trigger “offline mode”, to avoid any potential disasters like this in the future. I also set up some kind of automatic timekeeping mechanism (in FreeBSD).

You’d think that by now, not only would every single computer be always auto-synced by default with tons of fallback mechanisms to never, ever be in a situation where the clock isn’t perfectly synced with “actual time”, at least down to the second, if not more accurately; it would be impossible or extremely difficult to set the clock to anything but the current actual time, even if you go out of your way to do it.

I can’t remember my Windows computer ever having been out of time for the last “many years”. However, I do important logging of events in my system running on it. Should I just assume that the OS can keep the time at all times? Or should I use some kind of time-syncing service myself? Like some free HTTPS API, where I make a lookup every minute and force the system clock to me whatever it reports? Should I just leave it be and assume that this is “taken care of”/solved?

does the true seeing spell modify your actual sight, or give you a second sight?

The reason this matters is for determining another question: Can a creature under the effect of the true seeing spell see a creature under the effect of nondetection inside magical darkness?

True seeing reads:

This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has truesight, notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.

As such it apparently gives the creature truesight (by means of divination magic). So the creature is granted a new sense, but is the use of that sense mutually exclusive to the use of their normal sight?

What is scrying actual duration?

Scrying description says

Casting time : 10 minutes Duration: Concentration, up to 10 minutes

I usually interpret this as

  1. Casting the spell for 10 minutes
  2. After casting, the spell takes effect and then you can scry for up to 10 minutes (concentration)

but a recent reading makes me wonder if it should be interpreted as the casting and duration is the same, making it essentially ‘casting time up to 10 minutes’

  1. Casting the spell, then immediately
  2. The spell takes effect and then you can scry up for up to 10 minutes (concentration)

Which interpretation is true?

Does the Holy Nimbus emanate actual sunlight?

The Oath of Devotion paladin has the Holy Nimbus feature at level 20:

At 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that.

Is “aura of sunlight” a fluff text or is “an aura of sunlight” actually a sunlight in terms of a sunlight weakness?

For instance, can it prevent a banshee’s Wail:

Wail. The banshee releases a mournful wail, provided that she isn’t in sunlight.

Decker is bored during the actual run

In my role as a GM for a SR5 group i often have the problem, that the decker in our group is not in the field with the rest of the team, which is perfectly fine. But after the fact complains, that he is bored, while the action happens inside the complex he decided to stay out of.

Since his character is definetly not suited to join in on any longer shot-out or physically demanding tasks in general I feel uncomfortable with the idea of forcing him to go inside along with the group.

Therefore I am facing the problem of presenting him with a more or less meaningful and reasonable task in the mean time.

And by the way, he is so good at what he does, that most if not all security measures that their target has in the matrix, are disabled before the team ever arrives at the target location.

So either I suprise them with a late shift decker that reboots the system once in a while, to undo all the deckers work (which would seem kinda unfair to me), or I accept that he has nothing to do in the mean time.