If two vampires attempt an Embrace of the same human, who is considered the actual sire?

Assuming two vampires were interested in Embracing a particular someone and were simultaneously going on with the procedure instead of having a fight to display dominance one over another, which vampire would become the actual sire of the kine in question?

Looking at the 20th Anniversary rules outcome.

Origin and Actual Meaning of ‘Stress and Consequences are Not HP’

Over the course of my interactions with the fate community, I’ve repeatedly encountered the mantra that Stress and Consequences are not HP and should not be treated as such. The comparison can be split into two easily analysable bits:

  • Stress is not HP, in that, unlike HP, Stress is a fuzzy abstracted thing not necessarily mapped 1:1 to the concrete state of a character’s health.
  • Consequences are not HP, in that, unlike HP, they can affect the narrative, ability to act etc.

For a long time, I thought they’re contrasts against D&D, which supposedly treat HP as a measure of concrete medical facts about the character’s state. Because describing the system in contrast to D&D seems to be a big trend in the communities. But recently I’ve encountered a definition of HP in D&D, and found that it isn’t all that concrete, and largely shares many degrees of abstraction and fuzziness with Stress:

D&D 5e:

Hit points represent a combination of physical and mental durability, the will to live, and luck. Creatures with more hit points are more difficult to kill. Those with fewer hit points are more fragile.

D&D 4e (predating release of the current edition of fate):

Over the course of a battle, you take damage from attacks. Hit points (hp) measure your ability to stand up to punishment, turn deadly strikes into glancing blows, and stay on your feet throughout a battle. Hit points represent more than physical endurance. They represent your character’s skill, luck, and resolve—all the factors that combine to help you stay alive in a combat situation.

And even the way things were written initially:

Anyway, keep in mind that the OA/D&D systems were never meant to be combat simulators, and all wise DMs ignored the few portions that lead in that direction. Damage and hit points in any game are most probably based on game considerations that have nothing to do with actual human or animal frailties, if you will. […] In a game, details of such things are pretty well minor considerations, never to be dealt with in any sort of mechanic that is based on actuality, or else the whole reason for the game form, adventure on an onging basis with a heroic game persona, is lost.

(Emphases mine.)

Even our own tag wiki for hit-points states outright that they’re an abstraction.

So these descriptions of what HPs are seem to be invalidate my assumption that the former statement is based on overgeneralising HP from D&D to the understanding of RPGs in general or on assuming that the meaning of HP implies D&D HP.

But that, in turn, complicates my understanding of where the second statement originates from. If one isn’t to read ‘HP’ as ‘D&D HP’, then one can quickly discover that, for example, HP in GURPS or Health Boxes in Storyteller (WoD) do provide effects that affect the narrative, such as making it harder to perform certain actions, just as much if not more than Consequences can.

So it seems to me that neither the contrast to D&D, nor to the broader umbrella of the concept of HP in RPGs in general in its many implementations, can account for the origin of the mantra.

Thus I’d like to know: How did it originate? Was it a result of a misreading of the D&D definition at the time of publishing of fate-core, or is it based on comparison to HPs in a game where they simultaneously are concrete and yet don’t provide the effects that concrete state of being wounded would entail? Or is there perhaps another explanation for what the statement is meant to compare them to? Or is it a case of trying to oppose to a DeadUnicornTrope of HP?

Because to understand what ‘X is not Y’ actually means, one needs to understand what is meant by Y.

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Strange pl/sql behavior – last character is removed in the Select statement, but actual data has different length

We have a table with a column name A with type nvarchar(23).

following query will always return 23 which means that the actual length of all records are 23.

select length(trim(req.A)), count(*)   from tableName req group by length(trim(req.A)); 
 |length(trim(req.A))|count(*)|  ------------------------------ |23                 |1006    | 

But when we select from this table with this query it behaves different and it seems that the last character is always removed in result Gridview in the pl/sql developer.

select LENGTHB(req.A) lenb, length(req.A) len, req.* from tableName req where req.A = 'NHBBBBB1398052635902235'; -- Note to the equal sign and the last charactar (5) of the where clause 

the result is:

 |lenb|len|          A           | --------------------------------- |46  |23 |NHBBBBB139805263590223| 

As you can see the last character (5) is removed in the select result.

Can you please explain whats happen!? Is this related to pl/sql configs? How to solve this?

Can an actual attack instead of a feint be used as the distraction for a help action?

The latter part of the description for Help Action says:

Alternatively, you can aid a friendly creature in attacking a creature within 5 feet of you. You feint, distract the target, or in some other way team up to make your ally’s attack more effective. If your ally attacks the target before your next turn, the first attack roll is made with advantage.

Can an actual attack instead of a feint be used as the distraction for a help action?

For example:

  1. P1 and P2 are facing a monster M1, with initiative order of P1, P2, M1.
  2. P1 declares he wants to use his the “Help Action”, but wants to use an attack as the distraction.
  3. P1 attacks, and succeeds.
  4. P2 makes his attack with advantage.

Is this allowed? If so how would the mechanics work? Would P1’s attack even need to be successful to sufficiently distract the monster? Is this a “loop hole” in the Help Action?

Should perform query at the point of time for the event or the actual time when working with CQRS for queue system?

I’m trying to implement CQRS for a queue system where user can join a queue by clicking a button. The system will tell the user if queue is full.

When the user click the button, it raised the command and triggered event like “user queued at 07:00 AM”. The handler for this event then (asynchronously) add a new participant to the queue. It also updates the full flag of the queue depending on how many participants in the queue. If the queue open for 1 hour, each participants get 5 minutes time slot, then it can hold 12 participants.

I would like to know which approach I should take when calculating the full flag:

  1. Use now(): calculate the latest value, always query the latest state of the queue. If the command is “user queued at 07:00 AM” and now is “07:10 AM”, the full flag reflects the condition at “07:10 AM”. Looks like will cause a problem when replaying the event.
  2. Use 07:00 AM: Calculate it based on the state at 07:00 AM. This means queries are more complicated: need to know how many participants at 07:00 AM.
  3. Use now() when handling the event then raising another event like “queue is full at 07:10”. This new event handler will eventually set the full flag instead of the current “user queued at 07:00 AM” event. Is event raising another event valid for this use-case?

compare images from catalog_product_entity_media_gallery with actual presence on server

So, In our catalog_product_entity_media_gallery table in the Magento 2.3.1. database are around 25.000 lines. Like:

18963,90,/_/_/__1_3.jpg,image,0 18965,90,/_/_/__1_4.jpg,image,0 10815,90,/_/_/__1.jpg,image,0 31586,90,/_/_/__12_1_1.jpg,image,0

Now some images mentioned in the table are not actually any longer on the server:

Example public_html/pub/media/catalog/product/_/_/__1_3.jpg,image,0

So when you run command php bin/magento catalog:image:resize

It will fail. We need to reupload image or delete from table. The run command again.

This is extremely timeconsuming. What I want.

Compare contents of catalog_product_entity_media_gallery with what is actually on our server. So we see at once what is missing. Then we can upload those at once and run command again.

All help how to do this comparison is welcome.

Where is the actual money represented in an e-wallet stored?

Lately, I’ve been interested in digital wallets (e-wallets) and how they work in a deeper level. For the most part, I understand some of the core components that are needed to create an ideal e-wallet. But the thing that I haven’t confidently figured out is where does the actual money for the e-wallet go?

Say I was to create a hypothetical e-wallet , which uses stack coins (sc) such that 1 sc = $ 10, and a user sends $ 40 to the hypothetical e-wallet. The user the should have 4 sc.

So to the developers end, where is the $ 40 directed, should the developer have a bank somewhere that stores all user received money? Is it redirected another payment system with an API, like MasterCard? In your answers, please provide an example scenario.