Can a Familiar use “help” action to give advantage on ranged attacks? [duplicate]

According to this question, it appears a Familiar can take the Help action and grant advantage to an ally — but can the same thing be said if I’m trying to hit with a ranged attack, such as eldritch blast or witch bolt, or even just a bolt from my crossbow?

Does this ability of the familiar to take the “help” action and confer advantage extend to ranged attacks, whether shooting with my light crossbow, or casting spells? If so, it would be another feather in the cap of the Chainlock — and if not, nothing is lost.

I don’t believe this is a duplicate of this question, because that one asks, more or less, what actions will and won’t end invisibility — I’m asking about conferring advantage.

When casting Inflict Wounds through a familiar, can I reroll the attack roll using the Elven Accuracy feat if I have advantage?

If I have a familiar, I can cast Inflict Wounds through it, as per the description of Find Familiar:

Your familiar can deliver the spell as if it had cast the spell.

Inflict Wounds includes a melee spell attack. The rules for spell attacks state (PHB p. 206) that:

Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus.

The Elven Accuracy feat (XGtE, p. 74) states that

Whenever you have advantage on an attack roll using Dexterity, Intelligence, Wisdom, or Charisma, you can reroll one of the dice once.

The second person pronoun is used in both of these last two wordings. So if the caster’s, rather than the familiar’s, spellcasting ability modifier and proficiency bonus are used for this melee spell attack, it seems to follow that, given advantage on the attack, a reroll would be available via Elven Accuracy (if the caster has that feat). Is this the case?

Is there any Major Mechanical advantage of Drow Elf (full) VS Drow Half-Elf?

Looking at racial features, half-elf Drow seem to have all the “best” features of full drow, with none of the downsides.

Past the “Drow weapon training” is there any major befit to a full Drow Elf over the Half-Elf Drow?

The Full Drow Elf racial features are:

Keen Senses, Fey Ancestry & Trance, Plus:

Ability Score Increase:

Your Dexterity score increases by 2 & Charisma score increases by 1.

Superior Darkvision:

Your darkvision has a radius of 120 feet.

Sun Light Sensitivity:

You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.

Drow Magic:

You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day. When you reach 5th level, you can also cast the darkness spell once per day. Charisma is your spell casting ability for these spells.

Drow Weapon Training:

You have proficiency with rapiers, shortswords, and hand crossbows.

A Half-Elf Drow racial features are:

Fey Ancestry, Plus:

Ability Score Increase:

Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.


Your darkvision has a radius of 60 feet.

Drow Magic:

You know the dancing lights cantrip. When you reach 3rd level, you can cast the faerie fire spell once per day. When you reach 5th level, you can also cast the darkness spell once per day. Charisma is your spell casting ability for these spells.

If I have both advantage and disadvantage, and my target has the Elusive rogue class feature, do I have disadvantage on the attack?

At level 18, Rogues get the Elusive class feature, which says:

No attack roll has advantage against you while you aren’t incapacitated.

However, if you have both advantage and disadvantage, they cancel out, and you are considered to have neither.

That being the case, if you have both advantage and disadvantage, and you attack a level 18 Rogue, does Elusive steal the advantage entirely and leave you with disadvantage? Or do they cancel out before Elusive is applied, causing you to roll a single d20?

Odds of rolling the same results twice on advantage rolls

I know that this has probably been answered before, but I couldn’t find any specific threads on it.

This happened in a tabletop game recently, where all dice rolls are rolled with advantage anyways because of how the VTT system works.

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So what are the odds that you get the same results twice in a row like this? Is it 1/400 or 1/160000, assuming order matters or not?

Do Steel Wind Strike’s melee spell attacks have advantage if the caster is under the effect of the Invisibility spell?

The Invisibility spell (PHB, p. 254) says:

A creature you touch becomes invisible until the spell ends. Anything the target is wearing or carrying is invisible as long as it is on the target’s person. The spell ends for a target that attacks or casts a spell.

And the spell Steel Wind Strike (XGE, p. 166) says:

You flourish the weapon used in the casting and then vanish to strike like the wind. Choose up to five creatures you can see within range. Make a melee spell attack against each target. On a hit, a target takes 6d10 force damage.

If a spellcaster under the effect of an Invisibility spell casts Steel Wind Strike, would they have advantage on all five melee spell attacks, or only on the first one?

In what ways can a PC gain advantage on WIS checks like the Shifter Wildhunt shifting ability?

I am making an Inquisitor Rogue and since it depends a lot on the Wisdom Score for its main abilities, I was thinking of using the Wildhunt shifting ability to gain advantage on Wisdom checks would be very helpful. But I am not not choosing the Eberron race so I ask for your help to find if there is any other way to improve my Wisdom rolls by using spells, feats, items or some other method.

Shifting Feature. While shifted, you have advantage on Wisdom checks. […]

TL;DR: Is there a way to replicate the Wildhunt Shifter shifting ability from Eberron by using items or spells?

Is there an advantage in removing an element both from CSS and JS?

I have a website built with MediaWiki CMS.

This website contains a ContactPage contact form in which the subject field is hardcoded to the form wrapper via PHP;
This is odd, because all other fields aren’t hardcoded like this and are actually optional and injected into the wrapper from the form’s default template pasted in the main customization file of the CMS (LocalSettings.php);
By the way, All of these optional fields are HTMLForm template-engine fields.

If someone wants to remove the subject field from whatever reason, it would be a logistical pain, because, for example, after every automatic upgrade, it will have to be removed again, probably manually, from ContactPage extension relevant PHP source code (unlike all other fields which are optional from the steady file LocalSettings.php).

My problem

I want to remove the aforementioned subject field and the only steady ways I have with the current architecture of MediaWiki, are CSS and JS;
But this is problematic because a user can easily turn off both (most users won’t do that, but still).

For now, I have removed the subject field with CSS only but I contemplate to add an “insurance” removal with JS as well to prevent end users that turned off CSS but forgot to turn off JS from whatever reason (say, random cognitive bias) from using that subject field.

My question

Considering IS literature, is it a plausible move to have such “JS insurance” for CSS removals and if not, what will be a better way?

How can you get advantage from invisibility if attacking ends it?

Monsters or players can have the ability to become invisible, as per the Invisibility spell. In the rules, it’s said that an invisible/unseen creature gets advantage on its attacks, and enemies attacking it do so at disadvantage.

Page 194 of the PHB says, under “Unseen Attackers and Targets”:

When you attack a target that you can’t see, you have disadvantage on the attack roll. This is true whether you’re guessing the target’s location or you’re targeting a creature you can hear but not see. If the target isn’t in the location you targeted, you automatically miss, but the DM typically just says that the attack missed, not whether you guessed the target’s location correctly.

When a creature can’t see you, you have advantage on attack rolls against it.

But the Invisibility spell says that you lose invisibility when making an attack or casting a spell:

A creature you touch becomes invisible until the spell ends. […] The spell ends for a target that attacks or casts a spell.

1st question:

  • Does an invisible creature lose the advantage/disadvantage when making an attack?
  • Or always have advantage for his attack, but lose disadvantage versus an (opportunity) attack of the enemy?
  • If he always has advantage, what happens if he has multiple attacks?

2nd question:

  • In case of a pixie or a faerie dragon, who have Superior Invisibility, does the invisibility still remain?

    Superior Invisibility. As a bonus action, the dragon can magically turn invisible until its concentration ends (as if concentrating on a spell).

(Note: You can attack without losing concentration.)