Wizards of the Coast recently released a new set of subclasses via Unearthed Arcana.
Described in this document is the 15th level Fey Wanderer Ranger feature, Misty Presence, which states the following (abridged for brevity):
You can magically remove yourself from one creature’s perception: you gain a bonus action that you can use to force [a creature] to make a Wisdom saving throw […]. On a failed save, the target can’t see or hear you for 24 hours.
If the creature cannot see or hear the Fey Wanderer Ranger (and, indeed, if they are completely “removed from the target’s senses”), then can they target or attack the Ranger at all? This, of course, is assuming that the target has the standard set of senses.
The document omits any mention the Invisible, Blinded, Deafened, and Hidden conditions, so it appears that the target of Misty Presence is afflicted by an entirely separate condition that isn’t covered by their respective rules.
So this came up in yesterday’s game; the Druid, while Wildshaped into a dinosaur, rolled a 1 on his save against a Ghost’s Horrifying Visage and then aged 20 years.
There was some confusion about whether this effect should go to the Wildshape, the druid himself, or both. We eventually settled on aging the dinosaur so far that it died of old age and that seemed fair enough, but I’d like to know how to handle this next time.
It seems like “age” is a statistic of the animal and it might not carry over if it’s modified, but I’m not sure.
When a wildshaped Druid is affected by a Ghost, does it age the druid’s true form, his Wild Shape form, or both?
I’ve got an SD card that I think might contain infected files. However, those files are from my Windows days. I hear that Chrome OS is pretty hardy, and that it’s really only posisble to get damage from apps and extensions. But if I were to, say, plug in an SD card that’s got malware on it… what then? Sounds to me like giving it a free pass to the Chrome Zone…
I know that lots of malware is made to run on a specific OS, but are there any kinds that could get through Chrome OS? Yes, I know that Theoretically Anything Is Possible, but, you know… what about Realistically Speaking?
Is a true neutral character restricted by alignment from casting a spell that is, say lawful or chaotic, or can he/she cast a spell no matter if its affected by an alignment. (A lawful character can’t cast a chaotic spell and a good character can’t cast an evil spell, vice versa)
A player party is battling multiple enemies, one of which has been rendered unconscious by the Sleep spell. The PC Bard decides to comedically incapacitate the other enemies by casting Stinking Cloud on them, but the unconscious enemy also happens to be in this spell’s area of effect. The DM judges that the sleeping enemy (failing a CON save) would be awakened by the act of choking from the gas, though they would also be incapacitated for a round.
According to the stinking cloud spell description in the 5e SRD:
On a failed save, the creature spends its action that turn retching and reeling.
The description of the sleep spell indicates that it remains in effect
until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake.
However, while the stinking cloud spell is treated as “poison” for the purposes of the saving throw, it does not directly cause damage, nor has someone directly shaken or slapped the affected character.
Has the DM made an incorrect ruling on the interaction of these spell effects, based on a strict interpretation of the rules for removing sleep‘s effects?
As the title question, my DM rolls a single d20 save for groups affected by my area of effect spells that require a save, in order to save time. I can’t help but feel like I’m being ripped off by this as a wizard with primarily AoE save-or-suck spells. I don’t know if this is just a feeling or if the probabilities actually back this up. I know this can also work in my favor but it still feels off.
How are the probabilities affected when a (homogenous) group gets a single save vs. each individual in the group having their own save? I want to know specifically if this works more in my favor or more in the favor of my enemies, or if it is statistically speaking a 50/50 split. I am looking for evidence that this is a bad idea (whether it benefits me or harms me) and that the DM should roll separately for each affected target in the area of effect.
I realize this probably puts the odds in my favor when targeting weak saves in the group (i.e., WIS save on a group of ogres or orcs), but this will not always be the case and especially when there are mixed enemies in the AoE. So far we have only faced groups that contained single enemy types so I don’t know what happens when there are two different enemies with two different saves.
Ideally answers will address a sliding group size (2..N group members, 5 is probably a good stopping point) and a range of save DCs — DC 14-19 should address most levels of play.
With minions I know that if I have 5 soak, 5 wound threshold minions in a group of 3 that if I have a single attack doing 11 damage….I kill 1 and 1 has 4 wounds left.
Now though if those minions are only in a single range band…what happens if I hit them with a 10 damage blast? Is only 1 killed or all of them?
The level 2 Wizard Enchantment tradition feature, Hypnotic Gaze, does the following:
Starting at 2nd level when you choose this school, your soft words and enchanting gaze can magically enthrall another creature. As an action, choose one creature that you can see within 5 feet of you. If the target can see or hear you, it must succeed on a Wisdom saving throw against your wizard spell save DC or be charmed by you until the end of your next turn. The charmed creature’s speed drops to 0, and the creature is incapacitated and visibly dazed.
Would a person affected by Hypnotic Gaze scream for help?
From my reading of the ability, there is nothing preventing the charmed creature from realizing its condition and screaming for help.
According to the Yochlol description (MM p.65), it’s a Shapechanger who can transformed in a Female Drow.
According to all the Elves: Drow descriptions (MM p. 128-129), the Drows are all affected by sunlight.
In my adventure, the characters are attacked by poisonous spiders. One spider remains in the back watching. When the battle is near the end that spider leaves to reappear later as a Female Drow.
I’m wondering whether the sunlight would affect a demon and most specifically Yochlol whatever its current form. My idea is that if one of the characters is a Drow, that character can eventually notice that specific glitch. A regular Elf may also notice, but with a higher perception DC. Other characters can’t notice without specifically rolling a perception which is rather unlikely to happen.
I am fairly new to DnD and I am trying to figure out the line between using spells creatively and abusing the spell. With regard to the Alarm spell the text reads “Choose door, a window, or an area within range that is no larger than a 20-foot cube.” How I read this is that you can designate any contiguous area within the spells range with a total volume less than that of a cube with a side length of 20 ft. 20^3=8,000 and it so happens that the volume of a 30 ft hollow hemisphere with 1 foot thick sides is 8,060.83 cubic feet (I used this to find the area of a partial sphere with a radius of 29 feet and a height of 28 ft and subtracted that from the volume of a 30 ft radius sphere). That can be easily made to equal 8,000 cubic feet with only minor adjustments. Is this use of alarm allowed according to a strict interpretation of the rules and do you think would it be acceptable to use in game play?