Can I use two feats affecting unarmed strike at the same time?

Is there anything preventing a character from using, for example, Stunning Fist on the same attack as he uses Befuddling Strike, Perfect Strike (with a Ki Focus weapon), Scorpion Style, or similar feats?

As far as I can tell from the descriptions the only limit on them is that you can only use each once per round, or in the case of Scorpion Style, as a standard action.

Aid spell affecting non-combatants only?

The Bless spell has this restriction:

A blessing, however, affects only those not already engaged in melee combat.

While the Aid spell doesn’t directly say anything similar. It does however say this:

The recipient of this spell gains the benefit of a bless spell and a special bonus of 1d8 additional hit points for the duration of the spell.

So, a Bless spell cast onto allies already in combat has no effect .. but would the Aid spell ignore that limitation?

Remove widgets on mobile front page without affecting desktop

I customized my desktop page with widgets so that the articles are arranged into different aesthetically pleasing sections… but on my mobile page, I’d like all the articles to just show up by order of last published without being arranged into sections.

Is it possible to not have the widgets on the mobile page separately… while still having widgets on desktop?

I saw a lot of answers that mentioned CSS media queries, but it looks like that’s just adjusting header/stylistic things. I also saw a thing about redirecting, but I would prefer for the mobile to have the same link as the desktop. Is this possible?

Thank you so much.

Edit: I would also like to be able to add back the function of having the latest posts on mobile, as I had to remove it from desktop.

How to modify the WooCommerce shop page to tweak the display price without affecting the actual price under the hood?

The woocommerce shop I am working on imports product price as "£ per g", this is correct for the calculation. On the shop page my client would like the price to be displayed as "£ per 100g" so I need to multiply the price by 100. In functions.php I have the following snippet which lets me change what is displayed (as you can see, I have already edited the text to display correctly), does anyone provide help on how to translate this import price to display price?

add_filter( 'woocommerce_get_price_html', 'wb_change_product_html' );     // Change and return $  price_html variable using the $  price and weight amount     let a = 10     function wb_change_product_html( $  price ) {         $  price_html = '<span class="amount">' . $  price . ' per 100g </span>';   // change weight measurement here              return $  price_html;     }          add_filter( 'woocommerce_cart_item_price', 'wb_change_product_price_cart' );     // Change the cart prices with $  price variable and weight amount     function wb_change_product_price_cart( $  price ) {         $  price = $  price . ' per g'; // change weight measurement here              return $  price;     } 

I’m sure that there’s a quick fix here! I have also added a screenshot of the import columns so that the price change I’m looking for can be seen.

enter image description here

Can a Solarian’s ability to enter a Stellar Mode take into consideration conditions affecting her?

I know there is GM discretion allowed as to the situations affecting a Solarian’s ability to enter a Stellar Mode, but I would like other GMs opinions on this situation.

RAW seem to generally require that the Solarian be "in combat" and facing a significant threat. In fact, the description specifically says that:

you must be facing a significant enemy (see page 242).

Description of Significant Enemy:

…a creature with a CR less than or equal to your character level – 4 is not a significant enemy

So… nowhere does it give consideration as to the Solarian’s personal situation.

In a hypothetical situation even a lowly CR-1 creature would present a dire threat to a Paralyzed 6th level Solarian, but she would not be permitted to enter Stellar Mode and become attuned, to use her Corona Revelation as a defense because of the low CR rating of the enemy.

In our example situation, the party encountered a group of Ghoul Soldiers who managed to paralyze the Solarian via bite. Combat moved into the next room, leaving the Solarian alone and still paralyzed (for 2 more rounds). I presumed the Solarian’s Stellar Mode ended because there was no current threat to her, and stated such. She argued that the state of paralyzation itself constituted a threat and/or the fact that I still had her in "melee round" mode meant she was still "in combat" (she wanted to become fully attuned so she could jump back in the fight if/when released from paralyzation). I ruled that it must be a threat from an enemy and that her Stellar Mode ended, but she was still in "melee mode" so I could track the rounds of her paralyzation; she was unhappy with this decision.

My DM insists on rolling a single save for groups affected by AoE save spells. How does this affect my odds of successfully affecting the enemy?

As the title question, my DM rolls a single d20 save for groups affected by my area of effect spells that require a save, in order to save time. I can’t help but feel like I’m being ripped off by this as a wizard with primarily AoE save-or-suck spells. I don’t know if this is just a feeling or if the probabilities actually back this up. I know this can also work in my favor but it still feels off.

How are the probabilities affected when a (homogenous) group gets a single save vs. each individual in the group having their own save? I want to know specifically if this works more in my favor or more in the favor of my enemies, or if it is statistically speaking a 50/50 split. I am looking for evidence that this is a bad idea (whether it benefits me or harms me) and that the DM should roll separately for each affected target in the area of effect.

I realize this probably puts the odds in my favor when targeting weak saves in the group (i.e., WIS save on a group of ogres or orcs), but this will not always be the case and especially when there are mixed enemies in the AoE. So far we have only faced groups that contained single enemy types so I don’t know what happens when there are two different enemies with two different saves.

Ideally answers will address a sliding group size (2..N group members, 5 is probably a good stopping point) and a range of save DCs — DC 14-19 should address most levels of play.

Would Animate Object end a spell affecting its target?

Example :

Heat Metal can only be cast at a manufactured metal object, then lasts for up to 1 minute. If its target is in contact with a creature, the caster can use a bonus action on subsequent turns to cause damage with it.
Animate Objects turns objects into construct type creatures.

What happens when Animate Objects is cast on a heated shield?
Does the shield cool off?
Can the first caster use their bonus action to deal damage?


In general does Animate Objects end ongoing spells, curses, or effects affecting its targets?
Do they come back when Animate Objects ends?

Enterprise Search Query Rules not affecting results

I am trying to have certain documents be listed first in search results for my company’s SharePoint site (not Online). To do this, I am creating a new query rule, removing search conditions, and “change ranked results by changing the query”. Then I set a filter on the content type to equal the desired content type (or file extension, that did not work either). The test query results don’t return anything if it’s a custom content type I made. The query test does seem to work with sorting documents according to last modified time, but when I try it in the site’s search bar I get different results (documents from a year or more ago instead of the ones changed yesterday).

I have tried creating these rules at the site collection level as well as the subsite level, nothing seems to change the results. Any idea what is going on here? Could it be some other setting somewhere is blocking these changes from taking effect? Does it just need to reindex? Thanks in advance.

Which spells count for a Shepherd Druid’s features affecting creatures “summoned or created” by spells?

I was looking at making a Circle of the Shepherd Druid for a game and noticed a part of the Mighty Summoner and Guardian Spirit features regarding creatures “summoned or created” by spells. For instance, the Mighty Summoner feature says (XGtE, p. 24):

Any beast or fey summoned or created by a spell that you cast gains the following benefits:

(The corresponding part of the Guardian Spirit feature is worded differently, but is essentially identical.)

My first instinct was “oh, so conjure animals“, but then I would like to have more than one spell to be the beneficiary of two of my subclass features. So, which spells count for these two Shepherd Druid features?

Firefox 68 — any changes affecting CSRF capabilities?

My Ubuntu 18 system did an upgrade to Firefox 68 (presumably from 67.x).

I have a simple XSRF demo that I use for class — the demo is extremely simple: I have a login program that sets a sessionid cookie once there is a successful login. To simplify the demo, the cookie is set with a hardcoded value.

Then, I have an “add user” server app (a plain’old CGI program) that is intended to add the user only of there is a log in — that is, if the sessionid cookie contains the expected (hardcoded) value. The program simply checks:

if (cookie["sessionid"] == "the-hardcoded-value") {     // execute SQL: insert into users values ........ } 

Then, I have a third page (on a separate domain) that just has an embedded img tag that looks like this:

<img src="https://mydomain.com/cgi-bin/add_user.cgi?username=AddedViaXSRF" /> 

(the img shows as a little empty square on the displayed HTML page)

The thing worked like a charm….. until this morning. It just won’t work with Firefox 68. I check the server logs (the “add user” program logs the requests that it receives, including the cookies) — it is not receiving the sessionid cookie even though I see, via the menu Web developer → Storage Inspector, that the cookie has been set in the browser. I also checked: the sameSite attribute is not set (httpOnly is, because the login program sets it).

The demo still works with Firefox 61 (I tried from a virtual machine — two, actually: a Windows 7 with FF 61, and also an unpatched Ubuntu 18.04.1 that happens to also have FF 61). But I’m fairly certain that it was also working on FF 67.x (I had tried the demo a couple days ago, in preparation for today’s class where I showed the demo).

Is it really some change in FF 68 that’s preventing this simple “classic” img-based CSRF attack from succeeding? (if so, what is the change? I can’t see anything remotely close to related in the list of security fixes for FF 68)

[[EDIT]]: I just tried with FF 65 (a “live booted” Ubuntu 18.04.2 system), and the demo works without a glitch (i.e., the XSRF attack succeeds in adding a user to the table).