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Remove table from DEFUNCT filegroup so we can recreate the table again in a different online filegroup

We have a BIG production database. We also have STG and UAT servers, where we restore the PROD database. One of the biggest tables (+250 GBs) in this PROD database is in the SECONDARY filegroup. We need the table in UAT an STG, but we don’t need the data we have in PROD. My solution was to restore only the PRIMARY filegroup; that way, the restore process is faster, and also we need a lot less space since the secondary filegroup is big. We don’t want to restore the secondary filegroups in the future, so I defunct the Secondary filegroup.

The table in the secondary filegroup remains inaccessible. If I try to query the table, I get: The query processor is unable to produce a plan for the table or view ‘tablename’ because the table resides in a filegroup that is not online.

I would like to create the table accessible again, an empty table, and even if it’s on the PRIMARY filegroup. I tried to DROP the table so I can recreate it in PRIMARY filegroup, but since the SECONDARY filegroup is offline, I get an error. Also, If I try to recreate the table in PRIMARY filegroup, it says the table already exists.

As I said, we need the table for the app to work in UAT/STG, but we don’t need the data, and we don’t have the space to restore the secondary filegroup.

Any ideas?

Thanks!

Do you get XP again if you beat the same enemy/trap twice?

Say you beat a flameskull or some other enemy that can be revived. On your way back out of the dungeon, you beat it again. Do you gain XP for the second encounter just like you did for the first one? In both cases, you’re overcoming a challenge that’s keeping you from your goal.

In another example, say a dragon flies down looking for a snack. Your goal is simply to “survive”. You use diplomacy or a suggestion spell to make it go away. Then, days later, you see it again and use the same tactic. Can you continue to do so in order to repeatedly gain XP?

Same with traps: what if, for example, you got a job ringing the bell tower in The Speaker in Dreams? There’s a trap that casts enervation on creatures who step on the stairs. Would you therefore gain XP every 3 hours as you survive the trap on the way to your goal of ringing the bell?

(This may not have an objective answer, but I’m hoping there is something official written about it somewhere)

How to practically handle the 33% chance to be unable to cast Wish ever again?

The description of the wish spell states:

Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.

I’m trying to figure out how to handle this limitation. The rest of the question assumes that the caster is casting wish for purposes other than casting a level 1-8 spell.

My grasp of statistics is OK. My DM’s? Less so.

How I expect it works: every time I cast wish there is 33% chance I may never cast it again. But I want to cover the naïve questions I expect that my DM is going to have. For instance:

  1. I want to know if a caster is bound to not be able to cast wish anymore, meaning that in the best case after 33 casts without suffering the stress, the caster will definitely suffer it on the 34th cast.

  2. I would like to know who or what decides that 33 percent is achieved. Does a die have to be rolled? Must another random mechanism be used? And who triggers it: the DM or the player?

  3. If the DM/player wants to roll, can the roll be a d6, or must it be a d100? The spell says “33.0” percent, right? Not 1/3 (or 33.333… percent). So a d6 can’t be used, can it?

  4. Can feats, abilities or spells altering the roll be used?

Are there any ways to regain the ability to cast Wish after suffering the 33% chance to never be able to cast it again? [duplicate]

Are there any ways to restore your ability to cast Wish after suffering from the stress described in the final paragraph and losing your ability to cast it?

From the description:

The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can’t be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn’t 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.

If I cast True Polymorph on my simulacrum and concentrate for the full duration, will casting Simulacrum again still destroy it?

Simulacrum states:

If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed.

Does this mean that if I take my simulacrum and permanently transform it using true polymorph into, say, a dragon, that if I cast simulacrum again, it would still instantly destroy that dragon I just produced?

How to do scrapings and whatever it is to make this thing work again

I can not get my campaign to work one bit. When I started I got links which were green but it came to a complete halt-now nothing. I can not get it to work because I have no idea how.

Is there anyone out there who can give me some vital key information just to get going, whether it trying to scrape a list or what, I have no idea how to do that and it’s pretty annoying.

I tried watching a video that showed me how to get urls with gsa but when I do it it doesn’t work.

The screenshot shows the part where I am talking about. For example I go to save the file in another location and after a while I’ll check and it says no urls have been saved. Do I have to save them externally or does gsa save them? I suppose this is what I have been trying to find out all day because if gsa saves them automatically then I wont even worry about saving for other campaigns as I don’t need them at this point. 

Can an Eldritch Knight fighter throw a bonded weapon, then summon it to their hand, and throw it again?

Consider an Eldritch Knight fighter that has a bonded thrown weapon. Once the Knight gets Extra Attack, can they throw the weapon, use a bonus action to retrieve it, and then throw it again? Or does that mess too much with the action order?

In case the Knight can’t do this and doesn’t have more thrown weapons, can they just throw one and then attack with a melee weapon?