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Unity animation moves a game object. Should I create all my animations again from the scratch? Or how can I fix the issue?
I recorded approximately 15 animations in Unity. Now I try to animate in place and simultaneously use the physics engine of Unity to move game object. But I found out that the animations actually change position of my game object.
I tried to follow the advice from here:
I came across with the same problem, and I fixed it with parent game object. But, there is a small trick: Create a new game object inside your problematic game object, the new game object gets the parent (0,0,0,) coordinates and this will be the origin coordinates. Then, put the old game object as a child to the new one and make all the positions as you like. Try a few times and you will get there.
But the result was just the same. The game object still changes its position during animation. So, now I am afraid that I will have to start everything over again and do animations once more. Last time it took me two weeks to complete all the animations. So, I am hoping to find another solution, which would help to fix my problem without remaking all the animations.
When the spell ends, the target can’t move or take actions until after its next turn, as a wave of lethargy sweeps over it.
However, let’s say Character A cast Haste on Character B. In the 10th round (final round of haste if concentration not broken), Character B casts Haste on himself.
What happens during the next round?
- Do they lose a round of the “new” haste while they are lethargic and lose movement and actions?
- Does the new haste override the lethargy until it ends?
- Is it some combination? Retain AC/Dex modifications but lose actions/movement?
- None of the above?
Someone hijacked my google search console for a while and he uploaded tons of sitemap with 16 000 website total.
I’d like to return to the way it was before, i asked for the sitemaps to be deleted but the pages are still there (it’s been 2 weeks already)
I was starting to ask myself if i couldn’t just start from scratch again and delete everything from google, is that possible or simply delete the right pages, and how
So I used to play a while back ago. Was never that much into it. I actually used to think it was kind of stupid but as of late have been thinking about it more and more. At times it used to bore the crap out of me but when you’d get into it time used to fly by.
I played with some guys who were jerks and used to horse around a lot but would still get into it. I have a good enough idea of what to expect because of my experience and what I was exposed to. Just wondering if there were any ideas on what could help or questions, or thoughts etc.
I’ve already mentioned it to some folks. As far as planning goes, who’s going to DM and how the group structure should work for those not sure what to expect.
Once again I was never that into it. I’ve only played with one group but I went to shops and played as a child and it had a really lasting effect on me. So I want to take it slow and do it the right way.
The challenges I face trying to play are my culture. Drinking, girls, first generation-hispanic materialistic people. They’re some talented people, they have issues like everyone. Just wanted to try something different.
Maybe some guidelines, tactics, practical knowledge or anything that can contribute to the dynamics of our group. I’ve done limited research but my memory is hazy. Have already bought the materials and want this to be a memorable experience. Thanks and any comments or feedback would be much appreciated.
On page 238 of the Core Rulebook, under "Learn a Spell", the rules state:
Failure You fail to learn the spell but can try again after you gain a level. The materials aren’t expended.
Since character level is capped at 20th, does this mean that a 20th level caster who fails to Learn a Spell can never try to learn that spell again?
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Here is the scenario. I have a local SQL Server to which I have restored the live SQL Server databases. In order to be GDPR/CCPA compliant, I must anonymize the PII in the local server’s databases. I have a script to do this, and it has been working quite well when the local server is 2008 R2 or 2017. But I just installed 2019 and the same script puts the same value in every row of the table, rather than a different value for each row. It is as though the function is executed only once, then that value is used in the
UPDATE statement. Perhaps it is some kind of optimization 2019 is doing? Here is a snippet of the script.
UPDATE Guest SET GuestFirstName=Utility.dbo.RANDWORD() WHERE GuestFirstName IS NOT NULL;
RANDWORD grabs a random word from a table containing approximately 100,000 English words.
So I was theory crafting and I came across the combination of Green-Flame Blade with the Battlemaster Fighter’s Sweeping Attack maneuver. I understand that just fine. What I am unclear on is this:
I cast GFB and hit target. Then I activate SA to roll Superiority Dice to hit a second foe for the Dice’s damage (If the original attack would hit the second foe’s AC).
So I end up with one melee weapon attack that hits two different foes with special effects added to the attack. So it should look like this correct?
Weapon damage + GFB damage. GFB Jump damage to second target. Superiority Dice damage + GFB damage (because it is still the same attack correct?). GFB Jump damage to another target (possibly the original) ((because it states that this happens on a hit with an attack?)).