How can I be effective as a low level human magic-user in a boss battle against a more powerful magic-user?

First of all I’m a human magic-user level 2:

Except for the spell sleep and charm person and some other spells that were useful for X situation out of combat, (Enlarge person, Mount etc.)

I could not do much things, there’s no shops around for now because we’re out of town.

The only thing I have is a dagger and a sling (-5 to hit)

We are against flying birds humanoids and I killed 2 of them via the sleep spell (I used enlarge on our fighter earlier) because they were flying and they fell to their death, an NPC had a flying magic wings item and I took it to do so, luckily I was not as high in the air as the other enemies because my DM made the enemy magic-user (that we weren’t aware of) sleep on me and I lost 8 hit points (thanks to my cat familiar and constitution (and luck on HP roll) I have 15 HP), the enemy turned invisible and did some other tricks before turning invisible again, I (and my cat) could pinpoint where he is via superhearing, but I feel powerless since he went back in his tower and our party nearly died and we’re escorting lots of NPC and the enemy has 2 children that he kidnapped in his tower, most of the party is Chaotic Neutral but I’m Neutral good and our NPC healer is Loyal-Good, I think I have no choice but to abandon the poor children to their death (we’re not even sure that they are still alive).

There was still one bird left (15 to hit is required) so with my Sling 19-20 in my case (16 Dex)

The magic-user enemy is at least level 5…

Sleep is very powerful and as a human I guess the only thing that can protect me is my party and some future magic items/spells… unless I could learn some useful spells I’m not aware of…

Does TLS (Transport Layer Security) protect against deliberate tampering or accidental corruption?

If someone tampers with data being transmitted over HTTPS using TLS, would that result in a corrupted decrypted message or would it result in the error being detected such as through a cryptographic checksum and retransmitted?

This has security implications as well as accidental corruption implications (

How can i avoid straw manning any belief I am against in my game?

Like every person in the world I have my own opinions regarding politics and philosophies. Whether it be believing that the best way to govern the world is an A.I that decides everything or saying humans are needed to manage the country or on another topic I might follow a certain philosophy thinking it is the best thing ever.

When I am a player it is not a problem;However when I am the gamemaster I am in control of the entire world. This gives me the power to paint anyone I wish as good or evil. I could give spiked black armor to any group representing a philosophy I believe to be wrong.

Of course I am self aware enough to not to go that far but previously I painted elves as unreasonable people that are against civilization in favour of preserving forests whilst people starve because I had some bad experiences with environmentalists.

After noticing this I thought I would ask here. How can i catch myself straw manning an issue in my game world?

Do you still roll saves against effects suppressed by the Calm Emotions spell?

The Calm Emotions spell says:

…suppress any effect causing a target to be charmed or frightened. When this spell ends, any suppressed effect resumes, provided that its duration has not expired in the meantime.

On first read, it seems that the expiring duration would suggest waiting out a fixed time frame. However, a lot of fear effects permit saves throughout the duration to end them.

So two questions:

  1. While a fear effect is suppressed are saves still made to end it?
  2. If so, does a creature need to comply with special requirements to attempt the save while the effect is suppressed by Calm Emotions?

To clarify, this is the text for a Red Dragon’s Frightful Presence and the Fear spell, respectively:

Frightful Presence

Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.


While frightened by this spell, a creature must take the Dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a Wisdom saving throw. On a successful save, the spell ends for that creature.

Name of ‘smart brute force’ attack against sequential cipher lock [duplicate]

I remember learning about an attack against sequential cipher locks – ones that don’t have a ‘reset’ or ‘enter’, you just enter digits and as soon as the last n consecutive entries match, the lock opens. So, if the code is ‘1234’, the sequence ‘32431234’ will work just fine.

The attack depends on a specific sequence that appends such digits that the resulting ‘tail’ of the string is as new as possible.

Let’s take for example a 3-digit binary lock. The possible codes are 000, 001, 010, 011, 100, 101, 110, 111. To try all 8 codes in standard brute force attack, you’d enter 24 digits total.

But instead, entering sequence 0001110100, 10 digits total, you cover all combinations and unlock the lock – generating sequences: 000, 001, 011, 111, 110, 101, 010, 100, each new digit past first 2 generating a new code.

For the good of me, I can’t recall the name of the sequence used for this sort of attack.

How does the disguise spell feat work against counter spelling?

I play a bard in the current campaign and I optimized him for being a bard (feats: melodic casting, disguise spell,lyric spell, song of heart, etc ) but what I’m wondering is:

If I succeeded in disguising the spell ( perform vs. spot ) can it be countered?

Note: through careful stacking of bonuses, 28 CHA ( 22 w/+6 circlet of CHA ) , masterwork instrument, vest of legends, and a DM created item my perform checks are d20+40 as 17th LVL Bard.

Can my homunculus be turned against me?

The Monster Manual describes a humunculus on p188.

A homunculus is a construct that acts as an extension of its creator, with the two sharing thoughts, senses, and language through a mystical bond.

If I were to find a way to create one, could it be turned against me?

Fortunately it is immune to the charmed condition, which eliminates many threats. But is there some way control of the homunculus could be seized by someone else, and it could be caused to act in a way contrary to the control normally exerted by its creator?

How to defend against network traffic pattern correlation attacks?

If i am chaining multiple VPN’s and possibly running through Tor as well, network correlation attacks can be performed against me to try to locate my position. If my network spikes a download for 40MB/s for 3 secounds, governments with collectors accross the world would be able to see this spike and correlate me with my VPN chains.

Is there a way to defend against this?

I would assume if a tool was made to generate random dummy traffic each at layer of VPNs, then they would not be able to correlate as well. Does such a tool exists?