Is there a rule for armed fighter against unarmed fighter?

Context:

A player is engaged in a fight with a unarmed peasant in a tavern. The player had a hand weapon.

There is rules about fight between two fighter both unarmed, but I don’t know what happen in case of one fighter having a weapon.

Actually I give the fighter with the weapon an advantage token*, but only because I don’t find rules about this case and want to make it fair.

* A token that add +10% to WS roll

Does the HTML password field include any protection against XHR/AJAX exfiltration?

In HTML when we describe a certain field as a password field is it somehow secured against sending out the data via XHR/AJAX/similar technologies?

This is relevant in case we have to deal with script injection and similar attacks.

According to this question the protection is done on the client-side and only protects against physical viewing of the password, is that correct? It’s hard to tell from the lack of information and it is only a blind assumption.

P.S This question has nothing to do with locally stored passwords in the browser.

Protection against tampering

Recently, I have downloaded a game from Steam. I wondered whether it was somehow possible to alter the data of the game and replace it with malware without the computer it was sent to noticing. Basically, is it likely that I became a victim of a MITM attack? And is the method of checking for time delay to detect tampering effective? And what about other ways of not allowing changed incoming traffic?

Is this Way of Unwavering Discipline monk subclass balanced against the others?

I’ve been waiting a long time for Wizards to release a Monk subclass for 5e that relies on psionics rather than sneak, weapons, and/or energy attacks. So, I decided to take things into my own hands, sculpting a subclass that focuses on mind and body, rather than body and mind. The only question left is…is it balanced against the other subclasses? (I will provide notes throughout regarding my own concerns, feel free to voice your own)

Way of Unwavering Discipline

Monks who follow the Way of Unwavering Discipline focus on the power of their own mind, manifesting their Ki as a primal psionic power. Throughout years of study, they maintain an incredibly strict discipline through which they learn to manipulate themselves and others to their own ideals.

Prerequisite

You must be of a lawful alignment to choose this Monastic Tradition.

Yeah, I put this in here just to prevent anyone from saying, “Hey! My CN Monk can totally contemplate law and order in the universe!”

Ki Psionics

As you gain experience, your mind finds more and more ways to reach out to others. When you choose this tradition at 3rd level, choose two cantrips from this list: Friends, Mage Hand, Message, Guidance, Resistance, Prestidigitation, Druidcraft, Vicious Mockery or Minor Illusion. You can now cast these cantrips as an action or bonus action, without expending any material components. You may select one additional cantrip from these options when you reach the 6th, 11th, and 17th levels in the Monk class, which you can cast in the same way.

I didn’t want to do the same spell structure of the Shadow Monk for this. If there is a cantrip that you think I should add or remove from the list, please tell me.

Eternal Tolerance

By 6th level, your Ki allows you unify your mind and body, allowing you to simply ignore all but the most grievous wounds. If you take damage in a single turn that is less than or equal to your Monk level, you may use your reaction to instead take no damage. Additionally, you have advantage on Wisdom saving throws.

Basically, you are so disciplined that you can ignore (very small) amounts of pain. This scales, so this is the one feature I really need insight on for balance.

Present Mind

Beginning at 11th level, you become intensely aware of your surroundings, and have come to have reflexes that border on precognition. You have advantage on Wisdom (Insight) and Wisdom (Perception) checks, and you gain a bonus to Dexterity saves and Initiative rolls equal to your Wisdom modifier.

Focused Flight

Beginning at 17th level, your mastery of psionics allows you the benefit of uninterrupted flight. You gain a flight speed equal to your move speed, and the benefit of the Dash action can be applied to this speed. While you are flying in this way, you are hovering. Additionally, you can cast the Levitate spell at-will, without requiring concentration.

And that’s about it! I would love to see your views comparing this subclass to other Monk subclasses, and also suggestions on how to improve it. Thanks!

How does the Battle Master Fighter’s Sweeping Attack Maneuver work if you would have (dis)advantage only against the first target?

The Battle Master Fighter can choose the Sweeping Attack Maneuver which states:

When you hit a creature with a melee weapon attack, you can expend one superiority die to attempt to damage another creature with the same attack. Choose another creature within 5 feet of the original target and within your reach. If the original attack roll would hit the second creature, it takes damage equal to the number you roll on your superiority die […]

So what happens if the Fighter has (dis)advantage on the attack against the first enemy but ordinarily wouldn’t have (dis)advantage with an attack made against the second enemy, or vice-versa? Does this simply get ignored because you have to use “the original attack roll”?

An example of how this could happen:
Your first target is invisible, giving you disadvantage, but the second target is visible; ordinarily an attack against them would not have disadvantage.
For the opposite direction, attack the visible creature first.

Advantage against spells and magical effects equating to damage resistance?

So my DM said that monsters that have advantage against spells and magical effects are extra resistant to damage? We fought some demons, it has resistance to slashing, piercing, and bludgeoning damage from non-magical attacks, we all have magical weapons but he was saying that the monsters were still resistant to the damage because they have advantage against magical effects?

Is this homebrew Sky Barbarian subclass balanced against other barbarian paths?

This Sky Barbarian path is loosely based on the Path of the Storm Herald barbarian and the Way of the Four Elements monk. It is designed to give barbarians a way to deal damage on range without sacrificing melee damage but I am worried that it is a bit too powerful in damage.

How does it compare to other barbarian paths in terms of damage?


Sky Barbarian

Saving Throw DC

Some sky barbarian traits require a saving throw. The DC for this is 8 + proficiency + constitution modifier.

Level 3 – Building Charge

While raging you gain the following benefits:

  • You emit a stormy aura, sparking against all enemies within 10 feet when you enter your rage and again at the beginning of each turn for the duration of your rage. Each time this hits an enemy you gain one static electricity point to a maximum of your barbarian level. you lose all your points when you exit your rage.

  • You can use an action and up to half of your maximum static electricity to discharge a bolt of lightning to a creature within 30 feet. the creature must make a dexterity saving throw and take 1d8 lightning damage for each expended point or half as much on a successful save. This counts as attacking for the purposes of continuing your rage.

Level 6 – Fly Like the Wind

You gain a flying speed equal to your movement speed but can’t end your turn in the air. Alternatively, you can halve your flying speed to stay in the air until your next turn.

Level 10 – Lightning Strike

When you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d6 lightning damage to the target. When you reach 15th level, the extra damage increases to 2d6.

Level 14 – Electric Discharge

You can use an action to end your rage early and release a blast for its full potential, dealing 1d8 lightning damage for half your max static electricity charges to everyone in 10 feet or half as much on a successful dexterity saving throw. You need at least a fourth of your static electricity charges to use this. You can only use this ability once every long rest. At level 18, you are able to use this ability twice per long rest.

How to defend against brute-force form submissions

(To be clear, in this question I’m not asking about how to protect a login form against brute-force attacks.)

I work for a company which designs and builds microsites for competitions that appear on consumer products. If you’ve ever bought a packet of crisps which has prompted you to look for a unique code printed inside the pack and enter it on a website, then you can imagine the sort of site I mean.

The codes are usually supplied to us by our clients, and with few exceptions comprise 8 uppercase alphanumeric characters.

The website asks for a unique code, the user’s name and email address, and requires that they tick an “I agree to the terms & conditions” checkbox. A successful entrant will usually be told instantly if they have won a prize.

Typically we use reCAPTCHA (the tick box variant) to mitigate against bulk form submissions, but I worry that this is insufficient to prevent a determined attacker from flooding the site with thousands or even millions of codes they have generated.

What other steps I should be taking to ensure the security of these websites? Would a DDoS protection service (such as those offered by AWS and Google Cloud) be a good fit?

What solution against ARP attacks in a University network?

I´m trying to protect my LAN (University campus) against ARP attacks using netcut.

I have 100 APs connected to my CISCO 2680. I used 8 VLANs and all of VLAN ports are connected to one gateway provided from a loadbalancer.

Even with this, I can detect some attackers.

Is there any solution to protect my LAN apart using VLANs in my L2?

Soon I’ll use WatchGuard as a firewall. Can this one deal with this kind of attacks?