The wizard in my game has requested the ability to change out his cantrips similarly to his higher level spells. His justification is that every other wizard spell is memorizable, so having fixed spells seems antithetical. I kind of agree with him.
I know that there is no mechanism for changing cantrips, but I’m trying to come up with a fair means of doing so.
The two extremes, as I see it, are:
- Cantrips can be swapped out just like preparing any other spell.
- Retrain a the cantrip, taking 250 days of Downtime, as if learning a new skill.
I’m interested in having a good middle ground option, patterned on other rules, if possible.
Here’s the house rules I have tentatively decided on. Critiques welcomed.
Cantrip House Rules
For all following rules, when using a cantrip that you don’t currently “know”, for classes that use a spell book, the cantrip must be in the spell book. Cantrips count as 1st level spells for purposes of price and scribing.
When you gain a level, you may swap one cantrip for another that you have available.
As a Downtime Activity, a cantrip can be swapped for another that you have available after 10 days of practice and the expenditure of 20gp.
Cantrips can be prepared and cast as 1st level spells. If the cantrip effects improve with level, the spell slot used to cast it must be 2 levels higher per step of improvement.
Cantrips can be cast as rituals. The cantrip improves with level as normal.
As with any house rule, I reserve the right to change it if it breaks.
Be warned! My DMing style is quite liberal. If you use this, wizards, druids, & clerics in your group may become unbalanced.
I am building a “lucky wizard” for my newest campaign.
The concept is to use abilities and features that allow me to reroll (or replace rolls) attacks, abilities, and/or saving throws (such as the Lucky feat). I’m not interested in abilities that allow rerolls on allies’ or enemies’ rolls.
My search so far has yielded a few options, but I am unsure if I’ve missed any.
- Portent (Divination Wizard)
- The Lucky feat
- Lucky (Halfling racial trait)
Are there others?
Aggressive. As a bonus action, you can move up to your movement speed toward a hostile creature you can see or hear. You must end this move closer to the enemy than you started.
That last clause seems to indicate the negative, since a grappled creature would move with me even if I was moving toward it, and therefore not closer to the enemy than I started?
For example, an Arcana cleric takes Firebolt with Arcane Initiate, then multiclasses with Artillerist artificer, and also takes Firebolt as one of the Artificer cantrips. Assuming this character has 5 levels as an Artillerist and 8 levels in Arcana Domain,
would casting Firebolt through an Arcane Firearm count as both an artificer spell for the Arcane Firearm feature, and a cleric cantrip for the Potent Spellcasting feature?
A user just complained he was denied the execution of a procedure. I went to check and verified he had the privileges to execute it. I didn’t change anything (and right now I’m the only one with admin privileges do to so if needed) and after two unsuccessful attempts he tried to run the SP for the third time and it worked.
I have XE configured to catch error messages and it captured twice the error code 229:
The EXECUTE permission was denied on the object ‘storedProcedureName’, database ‘databaseName’, schema ‘schemaName’.
Is there any situation where this behavior is expected?
Microsoft SQL Server 2014 (SP3-CU-GDR) (KB4535288) – 12.0.6372.1 (X64)
Can a monster with tremorsense that is blinded make attacks of opportunity when an enemy leaves its reach?
Tremorsense is described as:
A monster with tremorsense can detect and pinpoint the origin of vibrations within a specific radius, provided that the monster and the source of the vibrations are in contact with the same ground or substance.
Tremorsense can’t be used to detect flying or incorporeal creatures. Many burrowing creatures, such as ankhegs, have this special sense.
There is a Sage Advice ruling on blind opportunity attacks that specifically mentions blindsight but does not mention tremorsense
An opportunity attack is triggered by “a hostile creature you can see”. If you can’t see an enemy, you can’t make an opportunity attack against it.
Creatures with blindsight are an exception to this rule, because that ability lets those creatures “see” within a certain radius.
As long as the target is touching the ground does tremorsense essentially work the same as blindsight?
I am experiencing a problem with woocommerce after updating both wordpress and woocommerce to the latest version. My shop has many products and only a few are simple products. I am unable to create a variable product since last update. What should I do?
Thank you in advance
Concurrent Infusions is a 4th level Artificer infusion that lets you apply the effects of three 1st level infusions, all at once, without actually ‘casting’ them.
You channel your artificer talents through an increased number of minor infusions. When you cast this infusion, you can imbue the target object with the effects of three different 1st-level infusions chosen at the time of casting. The infusions function exactly as if you had cast them on the object, and do not count against your daily allotment. (emphasis mine)
The argument I’ve seen is that this is insanely broken, as it lets you use 1st level infusions without paying the XP cost or material components (in particular, Spell Storing Item lets you cast any 4th level or lower spell in the game). However, the section I’ve bolded makes me wonder if that’s actually the case. Does it refer only to the effects of the infusions, or does it mean you also have to pay their costs "exactly as if you had cast them"? Is there any precedent one way or the other?
So the Haste spell in 5e says that the targeted creature
gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
This means I technically have a second action, so would that allow me to use the Greenflame Blade cantrip a second time in the same turn (once with the actual action, once with this action) as the cantrip applies to one weapon attack in a similar fashion as a Paladin with Haste could apply Divine Smite onto the Haste-given attack?