What happens if you obtain a cursed item while already attuned to your maximum number of attuned items (three)?

Reference: daze413’s answer to “As a monk, can I use Deflect Missiles to protect my ally?”

Scenario: Monk already has his three attuned magic items. Monk picks up a shield of missile attraction, which is a cursed item, and uses it for awhile. This should cause him to pick up the curse. Monk discards the shield of missile attraction.

If I read correctly, most magic items do not function unless attuned, and using a cursed item causes the attunement to pick up automatically (otherwise what’s the point)?

But now we’re trying to exceed the attunement limit by using a cursed item. Oops. Contradiction. Now what?

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Is it incorrect to use Passive Insight to tell Players what their Characters already know about NPCs?

I have a party of 4 noobs, 1 is a pro on other games but new to 5e (like myself – but I haven’t played in years), 3 are actually playing their first characters ever. Ages run from 13 to 50 (I love a challenge).

I don’t like telling players what they can and cannot do if the rules do not explicitly state it, but I also hate to bash new characters for new player naivety. I also try to keep house rules to a minimum (just to make it easier for them to learn the basic rules). So I kind of “chose” to read the Passive Insight score as a social version of the Passive Perception which can “determine whether anyone in the group notices a hidden threat” (PHB Ch.8).

One of the PCs, a 1st-Level Rogue, was setting a trap for a Slaver Ship Captain & Crew to aid the City Guard. To add to the tension, I had the Captain make a snide reference to the human cargo as ‘commodities.’ The Player, morally offended, snapped back, “shut up you freaking idiot.” Caught off-guard, I asked for his Passive Insight and responded, “With your knowledge of the underworld, you know insulting him like that in front of his men will require a violent show of authority. You can say that, but are you sure you want to?”

A little later the same Player went to strike a final blow to a surrendering NPC while others were striking to incapacitate. I did the same thing, ending with, “Your character has been around enough to know that executing a defenseless man in front of the guard would be murder. They might not notice, or they might let it go, but maybe not. Do you want to kill him or knock him unconscious?”

I’m willing to let the Players do the wrong thing and suffer consequences, I just want them to know the consequences ahead of time. The worst part is that I already know the score – it’s on the inside of my screen along with his AC & HP, I’m only asking to make it come from his character’s mind instead of my mouth. Of course, I fear that come will across as passive-aggressively robbing them of agency – which is why I’ve only done that about 3 other times in 13 sessions so far.

My question is, am I actually within the rules by doing this?

Bonus question: Is this a actually a spineless way to force character behavior while pretending like I’m giving them free will?

Can you use Magic Initiate to cast a spell you already know, and still learn another spell?

I have a wizard PC who wants to gain the feat Magic Initiate and use free 1st level spell to use mage armour once a day. He already knows Mage armour, so:

  1. Can he use the Feat to gain a free casting of Mage armour once each day?
  2. Should he get another 1st level spell but not get to freely cast it once a day?

Can you use Magic Initiate to gain an extra “free” cast of a level 1 spell you already know? [duplicate]

This question already has an answer here:

  • Can you use Magic Initiate to cast a spell you already know, and still learn another spell? 2 answers

If a class that already knows a level 1 spell takes the Magic Initiate feat and learns two cantrips and the same spell from a different class, does that give them a “free” 1/long rest cast of that spell in addition to the casts they could choose to use their spell slots on?

As an example, a level 4 paladin could take Magic Initiate instead of their ASI and choose Bard as the feat’s target. They learn Light (cantrip), Blade Ward (cantrip), and Cure Wounds (level 1 bard spell). They already know Cure Wounds from their own class. In theory, they should have three spell slots they can expend to cast Cure Wounds three times, and then one additional cast of Cure Wounds from the feat.

Is this correct?

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Why server side hashing is required if the client side hashing is already in place?

I am looking for best practice for username/password login. People have different views for client side hashing on password.

From Google’s recommendation https://cloud.google.com/solutions/modern-password-security-for-system-designers.pdf

The client side hashing should be implemented as below:

Have the client computer hash the password using a cryptographically secure algorithm and a unique salt provided by the server. When the password is received by the server, hash it again with a different salt that is unknown to the client. Be sure to store both salts securely.

My questions are

  1. I agree the server should send a (unique) salt to the client. But why does the server need to hash the client result again with another salt?

  2. Does the above mechanism suggest the server should store both salts as separate columns in the database table? And assume both salts are static (not changed per each login?)

  3. SSL/TLS have mechanism to avoid replay attack. Does the above mechanism provide extra value to counter replay attack? I don’t see any random factor about the static salts and I cannot relate anything can address replay attack.

Where do I find platforms that GSA-SER doesn’t already have engines written for?

I am curious about writing these engine scripts.
If you don’t know, SER has a scripting language GSA developed just for the task.
I’ve had other learning tasks ahead of this, but it seems about time I start exploring the engines.
I guess for my first try, it would be best to create an engine that already exists, and then see how close I came to doing it as it should be, since there is a guide/answer already there to check with!
But, just thinking ahead…once I am familiar with how this works, where do i source new platforms from that require a new engine? What are some methods that work to accomplish this? Thanks…
PS– there’s already  this page with links: