## An alternative command to compute a logarithmic integral

I am trying to see if Mathematica can calculate: $$\int_0^1\frac{\ln(x)\ln(1-x)\ln(1+x)}{x}dx,$$ which has a well-known closed form. So I tried Integrate[Log[x]Log[1-x]Log[1+x]/x,{x,0,1}] but I waited for about 20 mins and it didn’t show any result, so I stopped the calculations. Is there a command that helps Mathematica calculate the meant integral within few mins?

## Is this a good alternative, both mechanically and role-playing, to the oathbreaker paladin?

In a current D&D 5e game I’m running, one of my players is running an Oath of Glory paladin who, after coming to disagree with his war-god deity, effectively broke his oath. To clarify the exact disagreement, his god is a god of victory, war, and competition but the character has come to value protecting others and promoting free will. While we were initially talking about just changing him to a different deity, we both came to feel like either a class or subclass change to reflect this rather important change would be proper.

We started with Oathbreaker, but both agreed that wouldn’t work as the character isn’t evil and remains opposed to necromancy. Then, we considered Redemption, but agreed that his character won’t be into the pacifism there. We went through a lot of the other subclasses, but didn’t quite find one that fit.

Thus, we come to the homebrew subclass. It is meant to emphasize the ability to change, both yourself and others, and being able to learn from and grow from failures (side-note: there’s a god of free will in the world which will likely be his new deity). I’ll list out everything below with subclass content in bold and add my comments/justifications below. All help, opinions, and suggestions will be greatly appreciated.

Tenets of New Paths

• Forgiveness. Forgive others who have erred and chosen the wrong paths, just as others have forgiven you.
• Progress. Move forward and push others to do the same.
• Consideration. Tradition does not make something right, nor does innovation. Everything must be judged for what it is, not where it came from.
• Flexibility. Not everyone is fortunate enough to have one path which is correct for them. Be willing to change yourself and patient with others when they must change.
• Reflection. Consider each of your actions and whether they can truly be called good in the eyes of the gods. Repeat those which are but do not be weighed down by those which are not.

This one is pretty straightforward and based largely in the character situation, described in the intro.

Oath Spells

3rd. Protection from Evil and Good, Comprehend Languages

5th. Alter Self, Fortune’s Favor

9th. Tongues, Protection from Energy

13th. Freedom of Movement, Polymorph

17th. Dispel Evil and Good, Passwall

This one I had some trouble with. I like the spells thematically, but I worry that they are too similar to the Devotion list and a bit too eclectic to be useful. Also, I worry somewhat that Polymorph overshadows the rest of the list. I initially justified it by being a balance between Animate Dead and Dominate Person from Oathbreaker, but the more I’ve thought about it, the less I like it here.

3rd level – Channel Divinity

Redeem the Fallen: You can use your Channel Divinity to lead discouraged or downcast allies to new victory. As an action, choose a number of allies that you can see within 30 ft. Any of those creatures which are charmed, frightened, or under the effects of a similar condition are returned to normal.

This one is roughly balanced against the Oath of the Crown’s Turn the Tide, but rather than healing a similar amount to a 1st level cure wounds, this removes a status condition in a similar way to a 2nd level lesser restoration. So, perhaps a bit stronger, but more circumstantial.

Break the Stubborn: You can use your Channel Divinity to scatter those who would block your path. As a bonus action, choose a number of creatures equal to your charisma modifier (minimum 1). Each of those creatures must make a Strength saving throw or be tossed aside by divine force. They are launched 20 feet in a direction of your choice, taking fall damage if necessary, and land prone.

For this one, it’s intended to be an alternative to the Channel Divinities which Turn enemies, such as Turn the Faithless from Oath of the Ancients. On the one hand, it doesn’t disable enemies for as long and it relies of strength saves, which monsters tend to do better at than something like Wisdom. On the other, it isn’t limited to a specific creature type, plus gives a lot more flexibility in battlefield control.

7th and 18th level – Aura of Hope

Beginning at 7th level, your example of determination inspires those around you. You and friendly creatures within 10 feet of you experience the benefits of the Bless spell. At 18th level, this increases to 30 ft.

This is a fairly straightforward comparison. As compared to the Oathbreaker’s Aura of Hate, this is again more versatile but less potentially powerful. That said, I also feel like it’s a bit weak to other auras, especially the Aura of Warding from Oath of the Ancients, but maybe I undervalue Bless.

15th level – Forge a New Oath

Starting at 15th level, you may call upon the power of your god for an exceptional boon. As an action, you may pick one spell of 7th level or lower from the cleric spell list with a casting time of 1 action and cast it. You may only use this feature once per day.

I found this one a bit hard to balance as the other subclasses have a lot of variation. I feel like it’s relatively equivalent to the permanent resistances granted by Oathbreaker’s Supernatural Resistance, but, again, there’s a lot of potential variation here.

20th level – Create a New Future

Starting at 20th level, you may use a bonus action to cause creatures within range of your Aura of Hope to do the impossible. Each friendly creature, including yourself, within range of your Aura of Hope may replace the roll of their next ability check, saving throw, or attack roll with a 20. You may only use this ability once per day.

I do feel this one might be too powerful. A lot of the other subclasses give the paladin some kind of super form, such as Dread Lord from Oathbreaker, but this one allows for truly massive burst damage. This largely comes from my preference for burst damage and more fast-paced combats. Still, I’m open to feedback.

And there we have it! Again, my main question is twofold:

1. Does it makes sense from a role playing perspective for the PC as described?
2. Does it seems mechanically balanced against other Paladin subclasses, especially Oathbreaker?

Thanks for reading and feel free to let me have it for this mess.

I’m asking what Affiliate/Advertising programs, companies, do you know that are reliable, global, and have and API so I can make my site automatically fill up the database of promotions/banners and keep them up to date.

I know Aliexpress for example.

## Alternative to Dictionary serialization

I am working on a set of ScriptableObjects that represent base stats for characters in my game. Think Strength, Speed, Intellect, etc. A whole laundry list of em (about 20 stats). I’d like to later be able to reference these specific stats via an enum. Therefore, the easiest way to store them in the object seemed to initially be a Dictionary<StatType, int>. These then get linked to sliders in a custom editor (which works fine).

However, Unity appears to have no idea how to serialize a Dictionary, so between sessions all my finely tuned values get removed.

I need some sort of workaround for this. Either I need another data structure Unity will serialize (but see below), OR I need to find a way to force Unity to serialize my data some other way.

Requirements for an alternate data structure: Integer values should be able to be read and written through reference to the enum value alone. It should be possible to check whether an enum key has been added to the structure or not. It should not allow duplicate enum keys, but duplicate values are fine. Obviously, Unity should be able to serialize it.

## Alternative CSS tags to “display:none;” for SEO [duplicate]

I have always made my pages "by hand". just coding them, a bit of javascript here and there.

And because I like to experiment with designs, i use a lot of popup divs, which means i use "display:none" tags for those divs.

I’ve been told that this could be hurting my searchability. The pages have been online for a long time. does anyone have some advice on this?

Someone has been mentioned that I will have difficulty with SEO and that I need to use a CMS like wordpress.

what do you think my next move should be?

Is there something in my CSS I can change, or do I go the CMS route?

thanks!

## Alternative approaches to Iframes for content distribution via json api

I am currently working on a project that uses iframes to distribute content to customers. Going ahead we would like to switch to a json based rest api to deliver the content. Api access would need a token to which specific content could be exposed and traffic limits set.

To replace the frontend appearance of the iframe I am thinking about writing a reusable bundle using a lightweight react alternative like preactjs. But this would mean exposing the raw api and the specific token to the end user. Simply routing user requests via the customers server would conceal the token but still allow raw api access to the enduser.

What would be a good architecture for such a use case?

Are there server side rendered solutions that can easily be implemented across a variety of backend frameworks, without rewriting everything for each customer that is?

## Is there an alternative word to be used in place of Humanoid?

I find the term Humanoid to be (obviously) human centric, and am looking for a more generic term to use in place of it to define all intelligent creatures that exist in standard society of these fantasy worlds. A few examples of what I’m looking for:

• A small hamlet town consisting mostly of gnomes, halflings, dwarves, and a small spattering of humans likely wouldn’t refer to themselves as "humanoids," so what would they call themselves?
• A human player character is new in town and walks up to an elven resident, the elf would find it quite rude to be asked "What humanoids make up the general population here?" I suppose ‘races’ or ‘species’ might work here, but I think those would also be taken offensively.
• A Beholder looks down on the intelligent residents of the realm and laughs at "those pitiful humanoids!" What if the beholder had never met a human, only the more rare races; where did it get the term ‘humanoid’ then?

My campaign is DND 5e set in Eberron, but any term from any setting or TTRPG or otherwise would work.

## How to encrypt /home directories in Ubuntu 20.04 with an alternative to eCryptfs?

I have a specific use case in which there are multiple users and I only need the Home folder for each encrypted using something like eCryptfs – https://www.howtogeek.com/116032/how-to-encrypt-your-home-folder-after-installing-ubuntu/ – but it is buggy and under-maintained and many have reported does not work with Ubuntu 18.04+ and even sometimes stuck in a login loop. Any alternative to eCryptfs? Thanks

## What is an efficient alternative to iptables for bulk usage? [migrated]

Suppose I have a list of thousands of ip addresses to block. Right now I know how to iterate through the list and for each one run:

iptables -A INPUT -s XX.XX.XX.XX -j DROP 

But this means I will have to run thousands of processes!

How can I do this more efficiently?

## Alternative uses for the Ceremony spell [closed]

Looking at this spell and it got me wondering has anyone tried to come up with new uses for this? Assuming a dm might agree would it be possible to cast it at 2nd level so for example grant